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Mar 0003

Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
80 91

The Rockstar springs off the ropes with incredible elevation, soaring through the air before crashing down across STICKY GREEN's chest with a picture-perfect crossbody that flattens the villain to the canvas as the crowd roars its approval for the high-flying maneuver.


Early

Backdrop Suplex


grapple 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

90 73

STICKY GREEN locks in a technically precise waistlock, wrenching The Rockstar off balance before executing a textbook backdrop suplex that sends the fan favorite crashing to the canvas. The heel smirks at the booing crowd while maintaining wrist control, demonstrating superior grappling fundamentals as The Rockstar grimaces from the impact.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

aerial +15%
Added by Sunset Flip
72 96

The Rockstar springs off the ropes with explosive energy, leaping high to catch STICKY GREEN's head between their thighs, then whips backward in a spectacular spiral that sends the heel crashing across the canvas as the crowd erupts in approval of the high-flying counter!


Mid

Boston Crab


grapple 125%
grapple -15%
Added by Hurricanrana
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

99 72

STICKY GREEN methodically traps The Rockstar's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. The Rockstar grimaces in agony, clawing desperately toward the ropes while STICKY GREEN wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Mid

Headbutt


brawl 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

100 105

The Rockstar scales the turnbuckle as the crowd roars, launching into a picture-perfect diving forearm that connects flush with STICKY GREEN's jaw, sending the heel crashing to the canvas as the arena erupts in approval of the high-flying justice delivered from above.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple -35%
Added by Diving Forearm
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

76 84

The Rockstar springs to the top rope with incredible agility, timing the moment perfectly as STICKY GREEN staggers forward. Launching through the air, The Rockstar catches the villain's head between their legs and whips backward in a beautiful arc, sending STICKY GREEN crashing headfirst into the canvas with a picture-perfect Frankensteiner that electrifies the crowd into a thunderous ovation.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

Top Rope Splash


aerial 150%
aerial +30%
Added by Frankensteiner
171 164

STICKY GREEN traps the exhausted The Rockstar in a perfect waistlock from behind, wrenching back with technical precision before bridging into a devastating Dragon Suplex that plants the fan favorite squarely on the back of his neck, holding the bridge as the referee counts and the arena erupts in boos at the heel's masterful execution.


Late

DDT


grapple 150%
Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

135 106

STICKY GREEN clutches the exhausted The Rockstar's head, wrenching it into position with calculated malice before dropping backward with a technically precise DDT that spikes the fan favorite's skull into the canvas, drawing venomous boos as STICKY GREEN smirks at the devastated crowd.


Late

Lariat


brawl 150%
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

120 118

STICKY GREEN viciously swings a brutal lariat that nearly decapitates The Rockstar, the sickening impact echoing throughout the arena as the exhausted fan favorite crumples to the canvas. The heel sneers at the booing crowd while standing over the fallen wrestler, celebrating the devastating clothesline with malicious satisfaction.

STICKY GREEN wrenches back on the Full Stop, grinding The Rockstar's joints with sadistic precision as the arena erupts in boos. The valiant The Rockstar refuses to tap, face contorted in agony, but STICKY GREEN applies even more torque until The Rockstar's hand finally slaps the mat in defeat.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.