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Jun 0005

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

81 70

STICKY GREEN slithers behind The Rockstar and viciously wrenches the arm into a tight hammerlock, twisting with technical precision while trash-talking the crowd. The heel methodically cranks the hold, drawing boos as The Rockstar grimaces in pain, trapped in the early technical assault.


Early

Backdrop Suplex


grapple 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

aerial -15%
Added by Hammerlock
90 68

STICKY GREEN clinches The Rockstar from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving The Rockstar overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Crossbody


aerial 100%
85 91

The Rockstar springs off the ropes with explosive energy, soaring through the air as the crowd erupts in approval. The high-flying crossbody crashes into STICKY GREEN's chest, taking the heel completely off their feet and driving them hard into the canvas, drawing loud cheers from the fans.


Mid

Boston Crab


grapple 125%
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

113 72

STICKY GREEN methodically wrenches back on the Boston Crab, applying textbook technical pressure as The Rockstar claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on The Rockstar's spine while the crowd rallies behind the suffering babyface. STICKY GREEN smirks at the anguished cries, maintaining perfect form on the submission hold.


Mid

Headbutt


brawl 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

118 105

STICKY GREEN rakes The Rockstar's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open The Rockstar's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple -35%
Added by Diving Forearm
Mid

Dropkick


aerial 125%
83 114

The Rockstar launches himself skyward with incredible elevation, his boots connecting perfectly with STICKY GREEN's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as STICKY GREEN clutches his face in pain, rolling toward the ropes while The Rockstar kips up to his feet.


Late

DDT


grapple 150%
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

135 118

STICKY GREEN clutches the exhausted The Rockstar's head, wrenching it into position with calculated malice before dropping backward with a technically precise DDT that spikes the fan favorite's skull into the canvas, drawing venomous boos as STICKY GREEN smirks at the devastated crowd.

STICKY GREEN wrenches back on the Full Stop, twisting The Rockstar's body at an unnatural angle as the crowd roars in protest. The Rockstar fights valiantly but finally taps out desperately, and STICKY GREEN refuses to release the hold immediately, grinning wickedly as the referee frantically calls for the bell.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.