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Apr 0006

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

83 56

STICKY GREEN snatches General Gene's arm and wrenches it into a textbook hammerlock, twisting the shoulder joint with technical precision while trash-talking the crowd. The arena erupts in boos as STICKY GREEN methodically applies pressure, forcing General Gene to grimace while the heel smirks with sadistic satisfaction.


Early

Punches


brawl 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

power +30%
Added by Bearhug
95 102

General Gene bounces off the ropes with explosive momentum and drives their shoulder into STICKY GREEN's chest, the devastating impact sending the heel crashing hard to the mat as the capacity crowd roars its approval for the powerful display of strength.


Early

Backdrop Suplex


grapple 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

92 37

STICKY GREEN locks in a technically precise waistlock, wrenching General Gene off balance before executing a textbook backdrop suplex that sends the fan favorite crashing to the canvas. The heel smirks at the booing crowd while maintaining wrist control, demonstrating superior grappling fundamentals as General Gene grimaces from the impact.


Mid

Headbutt


brawl 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

119 105

STICKY GREEN rakes General Gene's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open General Gene's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

brawl -35%
Added by Arm Wringer
Mid

Power Slam


power 125%
83 106

General Gene catches the charging STICKY GREEN mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as STICKY GREEN writhes in pain from the devastating impact.


Mid

Boston Crab


grapple 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

115 98

STICKY GREEN wrenches back on the Boston Crab with technical precision, grinding General Gene's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize General Gene's suffering, drawing anguished groans from the trapped babyface.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

115 114

STICKY GREEN hooks General Gene's leg with technical precision, lifting the exhausted competitor up and over with a textbook Fisherman Suplex that bridges into a near-fall, drawing boos from the crowd as the heel exploits General Gene's fatigue with ruthless efficiency.

STICKY GREEN wrenches back on the Full Stop, grinding General Gene's joints with sadistic precision as the arena erupts in boos. The valiant General Gene refuses to tap, face contorted in agony, but STICKY GREEN applies even more torque until General Gene's hand finally slaps the mat in defeat.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.