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Dec 0001

Early

Punches


brawl 100%
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

63 78

Dynamite Dan charges forward and springs off the middle rope, twisting mid-air to drive a devastating knee strike into STICKY GREEN's jaw, sending him crashing into the corner as the crowd boos the vicious aerial assault, both competitors showing no mercy in this brutal encounter.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

57 73

Dynamite Dan springs off the second rope with surprising agility, wrapping their legs around STICKY GREEN's head and whipping them across the ring with a picture-perfect hurricanrana that draws reluctant appreciation from the crowd despite both competitors' villainous reputations, leaving STICKY GREEN sprawled near the corner as Dynamite Dan smirks confidently.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

grapple -15%
Added by Hurricanrana
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -10%
Added by Running Knee
62 58

STICKY GREEN methodically wrenches Dynamite Dan's arm behind their back, applying a textbook hammerlock with calculated precision. The technical submission draws jeers from the crowd as STICKY GREEN torques the shoulder joint, forcing Dynamite Dan to grimace and reach desperately for the ropes while STICKY GREEN maintains perfect positioning.


Mid

Boston Crab


grapple 125%
grapple -15%
Added by Forearm Strikes
Mid

Headbutt


brawl 125%
brawl -15%
Added by Hammerlock
90 79

STICKY GREEN methodically wrenches back on Dynamite Dan's legs, applying a textbook Boston Crab with surgical precision while Dynamite Dan claws desperately at the mat. The technically superior heel cranks the hold deeper, refusing to release as the crowd boos both competitors, with Dynamite Dan's face contorting in agony.


Mid

Headbutt


brawl 125%
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

79 75

STICKY GREEN rakes Dynamite Dan's eyes to break free, then viciously smashes his forehead into Dynamite Dan's nose in a brutal street-fight fashion, drawing boos from the disgusted crowd as Dynamite Dan stumbles backward clutching his face while STICKY GREEN sneers at the damage inflicted.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

93 83

STICKY GREEN hooks Dynamite Dan with methodical precision, wrenching the arms tight before violently arching back and slamming Dynamite Dan overhead with a textbook belly-to-belly suplex. The technical execution draws grudging acknowledgment from the hostile crowd as Dynamite Dan crashes hard on the canvas, clutching their spine while STICKY GREEN smirks at the damage inflicted.


Late

Lariat


brawl 150%
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

95 105

Dynamite Dan scales the turnbuckle as STICKY GREEN lies motionless, launching into a breathtaking Shooting Star Press that crashes down with devastating precision. The crowd gasps at the athletic display despite booing both competitors, as Dynamite Dan hooks the leg for a potential match-ending cover.


Late

DDT


grapple 150%
Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

aerial +45%
Added by Shooting Star Press
123 139

Dynamite Dan viciously wrenches back on the crossface, clawing at STICKY GREEN's face with malicious intent while driving a knee into the spine. The brutal submission has STICKY GREEN writhing in agony, desperately clawing at the canvas as the crowd boos both competitors, with Dynamite Dan's sadistic grin widening as STICKY GREEN's resistance finally fades.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple -35%
Added by Crossface
grapple +60%
Added by Dragon Suplex
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

127 90

STICKY GREEN hooks both arms behind Dynamite Dan's exhausted frame, bridging back with textbook precision to execute a picture-perfect Dragon Suplex that plants the depleted opponent square on their neck and shoulders, the technically flawless pin drawing grudging appreciation from the crowd despite both competitors' villainous reputations.

STICKY GREEN wrenches back on the Full Stop, cranking Dynamite Dan's joints at a sickening angle as the arena erupts in boos. Dynamite Dan flails desperately, but STICKY GREEN applies even more pressure, forcing a violent tap out that seals the ruthless victory.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.