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Jul 0007

Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
73 81

MR HANDSOME backs Jerry Garcia into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until Jerry Garcia slumps against the turnbuckles.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

68 84

MR HANDSOME traps Jerry Garcia against the ropes and wraps their arms around their opponent's midsection, squeezing with malicious intent as the crowd voices their disapproval. The heel wrenches the hold tighter, adopting a street-fight mentality as they grind their forearms into Jerry Garcia's ribs, forcing gasps of pain from the beloved competitor.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

aerial -15%
Added by Hammerlock
66 74

MR HANDSOME catches Jerry Garcia off guard with a lightning-quick leap, wrapping their legs around the hero's head before whipping them across the ring with a picture-perfect hurricanrana, drawing boos from the crowd as Jerry Garcia crashes hard into the mat.


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

grapple -15%
Added by Hurricanrana
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

81 74

Jerry Garcia springs to the top rope with incredible agility, timing the moment perfectly as MR HANDSOME staggers forward. Launching through the air, Jerry Garcia catches the villain's head between their legs and whips backward in a beautiful arc, sending MR HANDSOME crashing headfirst into the canvas with a picture-perfect Frankensteiner that electrifies the crowd into a thunderous ovation.


Mid

Dropkick


aerial 125%
aerial +30%
Added by Frankensteiner
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

113 113

MR HANDSOME springs off the ropes with lightning precision, launching into a picture-perfect dropkick that catches Jerry Garcia square in the chest, sending the heel crashing hard into the turnbuckles as the crowd erupts in approval of the high-flying justice.


Mid

Boston Crab


grapple 125%
grapple -35%
Added by Diving Forearm
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

68 93

MR HANDSOME catches Jerry Garcia charging in and viciously drives a boot straight into their jaw, the brutal strike echoing through the arena as Jerry Garcia crumples to the mat. The crowd erupts in boos as MR HANDSOME sneers, standing over their fallen opponent with ruthless satisfaction.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

95 130

MR HANDSOME viciously wrenches back on the crossface, their fingers clawing at Jerry Garcia's face while the crowd erupts in furious boos. The exhausted fan favorite desperately reaches for the ropes, but MR HANDSOME cruelly applies more pressure, grinding the hold with brutal intensity until Jerry Garcia's arm drops limply to the mat.

MR HANDSOME hoists the dazed Jerry Garcia onto their shoulders, then viciously drives them down with the Bone Crusher, the entire ring shaking from the brutal impact as the crowd erupts in furious boos while Jerry Garcia lies motionless on the canvas.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.