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May 0005

Early

Backdrop Suplex


grapple 100%
Early

Body Slam


power 100%
89 87

Jeffrey Epstein expertly hooks Pastor Aaron's arm and lifts with technical precision, bridging back to plant the opponent squarely on their shoulders with a textbook backdrop suplex that draws grudging acknowledgment from the crowd despite both competitors' villainous reputations.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

80 86

Pastor Aaron locks in a vicious sleeper hold, wrenching Jeffrey Epstein's neck backward before viciously hoisting them up and drilling them into the canvas with a brutal slam, drawing boos as both competitors show their ruthless nature early in this heel versus heel collision.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Kicks


speed 100%
speed -15%
Added by Forearm Strikes
80 72

Jeffrey Epstein wrenches Pastor Aaron's arm behind their back with clinical precision, torquing the hammerlock while shoving their opponent's face into the turnbuckle. The technical submission draws jeers from the crowd as both heels jockey for control, with Jeffrey Epstein maintaining the torturous hold and driving their knee into Pastor Aaron's spine for added pressure.


Mid

Boston Crab


grapple 125%
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

111 107

Jeffrey Epstein expertly flips Pastor Aaron onto his stomach and steps through, securing a textbook Boston Crab with technical precision. The crowd boos as Jeffrey Epstein sits deep into the hold, wrenching back on Pastor Aaron's spine with methodical cruelty while Pastor Aaron claws desperately at the mat, trapped in the center of the ring.


Mid

Corner Splash


speed 125%
Mid

Corner Splash


speed 125%
speed +15%
Added by Tiger Feint Kick
65 119

Pastor Aaron charges across the ring with explosive velocity, catching Jeffrey Epstein perfectly as they slump in the corner, the impact driving every ounce of air from their lungs. The crowd boos the ruthless exchange as Pastor Aaron quickly backs away, leaving Jeffrey Epstein gasping and clutching their ribs while staggering forward.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +15%
Added by Tiger Feint Kick
102 111

Pastor Aaron whips around with lightning-quick precision, their heel cracking across Jeffrey Epstein's jaw with a vicious spinning kick that sends their opponent staggering backwards. The crowd boos both competitors as Pastor Aaron smirks at their handiwork, Jeffrey Epstein crumpling against the ropes from the sudden, sharp strike.


Late

Super Kick


speed 150%
Late

Vertical Suplex


power 150%
78 131

Pastor Aaron hoists the exhausted Jeffrey Epstein high into the air, holding him vertical for several agonizing seconds to maximize the damage before driving him brutally into the canvas with a devastating suplex. The impact echoes through the arena as the crowd boos both competitors, Jeffrey Epstein writhing in pain while Pastor Aaron smirks callously at the destruction.


Late

DDT


grapple 150%
Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
134 140

Pastor Aaron catches Jeffrey Epstein charging in and explosively unloads a devastating Super Kick, the lightning-quick boot cracking flush against the jaw with surgical precision. Jeffrey Epstein crumples to the canvas in a heap as the crowd jeers the opportunistic strike, Pastor Aaron sneering triumphantly over the fallen body.

Pastor Aaron hoists the battered Jeffrey Epstein onto their shoulders, the crowd booing as they parade around the ring before viciously driving them down with Forced Conversion, the impact echoing through the arena as Jeffrey Epstein crumples motionless on the mat.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.