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Dec 0004

Early

Backdrop Suplex


grapple 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

89 81

Jeffrey Epstein exploits an opening with clinical precision, wrapping up David the Merman and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as David the Merman writhes in pain, clutching their back while Jeffrey Epstein sneers arrogantly.


Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
89 90

David the Merman launches off the ropes with a soaring crossbody, catching Jeffrey Epstein completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as David the Merman quickly scrambles up, smirking at the grounded Jeffrey Epstein who clutches his chest in frustration.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Punches


brawl 100%
80 90

David the Merman corners Jeffrey Epstein against the ropes and unleashes a vicious flurry of closed-fist punches, forcing the referee to issue warnings as the crowd boos the blatant rule-breaking, with Jeffrey Epstein covering up defensively before slumping to the canvas.


Mid

Boston Crab


grapple 125%
Mid

Dropkick


aerial 125%
aerial -15%
Added by Hammerlock
111 99

Jeffrey Epstein methodically wrenches back on David the Merman's legs, applying a textbook Boston Crab with surgical precision while David the Merman claws desperately at the mat. The technically superior heel cranks the hold deeper, refusing to release as the crowd boos both competitors, with David the Merman's face contorting in agony.


Mid

Corner Splash


speed 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

65 103

David the Merman scales the turnbuckle while Jeffrey Epstein staggers in the center of the ring, launching off with a picture-perfect diving forearm that connects flush with Jeffrey Epstein's jaw. The crowd boos the aerial assault as Jeffrey Epstein crumples to the mat, with David the Merman quickly capitalizing on the opportunistic strike.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

102 103

David the Merman ruthlessly levels Jeffrey Epstein with a vicious Big Boot straight to the jaw, the brutal street-fight strike echoing through the arena as Jeffrey Epstein crumples to the mat, and the crowd boos both competitors with equal disdain.


Late

Super Kick


speed 150%
speed -35%
Added by Big Boot
Late

Top Rope Splash


aerial 150%
60 135

David the Merman scales the turnbuckles with exhausted desperation, launching into a picture-perfect splash that crashes down onto the equally battered Jeffrey Epstein, who writhes in agony beneath the high-impact aerial assault as the crowd boos both competitors mercilessly.

David the Merman ascends to the top rope as Jeffrey Epstein struggles to stand, and with calculated cruelty launches into the Fish Out of Water, crashing down with devastating impact that leaves Jeffrey Epstein motionless on the canvas as the arena erupts in boos for the ruthless victory.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.