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Jan 0004

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

80 85

Power Ball wraps their arms around Jeffrey Epstein's midsection and squeezes with relentless intensity, the crowd roaring their approval as the heel gasps and flails desperately, unable to escape the crushing embrace that has them trapped against the hero's chest.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Body Slam


power 100%
power +30%
Added by Bearhug
80 109

Power Ball hoists the protesting Jeffrey Epstein high overhead with raw power, holding them aloft as the crowd roars its approval, before driving them down hard into the canvas with a thunderous body slam that shakes the ring and leaves the heel writhing in pain.


Early

Punches


brawl 100%
Early

Punches


brawl 100%
brawl -15%
Added by Hammerlock
89 72

Jeffrey Epstein backs Power Ball into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Power Ball's head back before Jeffrey Epstein smirks at the jeering audience.


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
111 105

Jeffrey Epstein methodically traps Power Ball's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. Power Ball grimaces in agony, clawing desperately toward the ropes while Jeffrey Epstein wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
111 106

Jeffrey Epstein takes a cheap shot, stepping in close and cracking Power Ball right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Power Ball staggers backward, momentarily dazed and clutching his forehead while Jeffrey Epstein smirks at the damage done.


Mid

Corner Splash


speed 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

65 97

Power Ball hoists Jeffrey Epstein high overhead in a devastating gorilla press, the crowd roaring its approval as the face showcases raw power. Power Ball holds the struggling heel aloft for several seconds before slamming Jeffrey Epstein thunderously to the mat, the impact reverberating throughout the arena as Jeffrey Epstein writhes in pain.


Late

Super Kick


speed 150%
Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

78 105

Power Ball catches the charging Jeffrey Epstein, hoisting them high before driving them spine-first into the canvas with devastating force that shakes the ring. The crowd erupts as Jeffrey Epstein writhes in agony, clutching their back while Power Ball rises to their feet, feeding off the thunderous ovation.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

116 125

Power Ball hoists the exhausted Jeffrey Epstein across his shoulders and wrenches back hard on the Torture Rack, bending the spine with devastating power as the crowd roars its approval. Jeffrey Epstein screams in agony, flailing helplessly while trapped in the punishing submission hold.

Power Ball cuts off Jeffrey Epstein's desperate comeback attempt with a thunderous Lucky Numbers, the devastating strike connecting flush and sending the heel crashing to the canvas in a heap as the crowd erupts in approval, the referee counting the decisive three-count victory.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.