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Apr 0001

Early

Backdrop Suplex


grapple 100%
Early

Punches


brawl 100%
11 65

Jason Smith unloads with a flurry of right hands, backing THE BAD GUY into the corner as the crowd roars its approval. The rapid-fire punches snap the heel's head back with each connection, THE BAD GUY desperately covering up but unable to escape the relentless assault.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
58 23

THE BAD GUY unleashes a lightning-quick flurry of rapid-fire kicks to Jason Smith's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. Jason Smith staggers backward, unable to counter the blistering speed, clutching his ribs as THE BAD GUY smirks arrogantly.


Early

Crossbody


aerial 100%
Early

Body Slam


power 100%
65 38

THE BAD GUY launches off the ropes with a picture-perfect crossbody, catching Jason Smith completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of Jason Smith's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Mid

Boston Crab


grapple 125%
Mid

Dropkick


aerial 125%
14 81

Jason Smith springs off the ropes with lightning precision, launching into a picture-perfect dropkick that catches THE BAD GUY square in the chest, sending the heel crashing hard into the turnbuckles as the crowd erupts in approval of the high-flying justice.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
79 29

THE BAD GUY catches Jason Smith charging in and hoists him up with a sneer, holding him high overhead to taunt the booing crowd before driving him brutally into the canvas with a devastating power slam that shakes the ring, leaving Jason Smith clutching his back in agony.


Mid

Corner Splash


speed 125%
Mid

Headbutt


brawl 125%
73 81

Jason Smith has had enough of THE BAD GUY's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches THE BAD GUY square on the forehead, snapping their head back violently as the crowd roars its approval. THE BAD GUY staggers backward, dazed and disoriented, while Jason Smith shakes off the impact and stands tall, ready to


Late

DDT


grapple 150%
Late

Lariat


brawl 150%
17 98

Jason Smith charges across the ring with righteous fury, swinging a brutal lariat that connects flush with THE BAD GUY's jaw, sending the despised heel spinning inside-out before crashing hard to the canvas. The exhausted crowd erupts in thunderous cheers as THE BAD GUY writhes in agony, clutching their throat.


Late

Top Rope Splash


aerial 150%
Late

Super Kick


speed 150%
98 35

THE BAD GUY scales the turnbuckles while Jason Smith lies vulnerable, then launches into a picture-perfect splash from the top rope, crashing down with devastating precision as the crowd erupts in boos. The high-risk maneuver connects flush, driving every bit of air from Jason Smith's lungs as THE BAD GUY hooks the leg for what could be the finish.


Late

Super Kick


speed 150%
Late

Vertical Suplex


power 150%
87 57

THE BAD GUY catches Jason Smith stumbling forward exhausted and suddenly springs up with lightning-quick precision, their boot smashing clean into Jason Smith's jaw with a devastating Super Kick that echoes through the arena, sending the fan favorite crashing to the mat as the crowd erupts in furious boos at the opportunistic strike.

THE BAD GUY wrenches back on the Neck Snap, twisting Jason Smith's body at an unnatural angle as the crowd roars in protest. Jason Smith fights valiantly but finally taps out desperately, and THE BAD GUY refuses to release the hold immediately, grinning wickedly as the referee frantically calls for the bell.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.