← Back to history

Apr 0002

Early

Backdrop Suplex


grapple 100%
Early

Kicks


speed 100%
65 13

Death Panther locks in a textbook waistlock, displaying technical precision as Ye Olden Pigu struggles to escape. With perfect form, Death Panther bridges back and launches the heel overhead with a crisp backdrop suplex, spiking Ye Olden Pigu's shoulders into the canvas. The crowd roars its approval as Death Panther maintains control early in this contest.


Early

Crossbody


aerial 100%
Early

Body Slam


power 100%
40 65

Ye Olden Pigu catches Death Panther off-guard with a cheap shot to the gut, then hoists the fan-favorite high overhead before brutally slamming him spine-first into the canvas with devastating force, drawing immediate boos from the crowd as Death Panther arches in pain.


Early

Punches


brawl 100%
Early

Backdrop Suplex


grapple 100%
31 65

Ye Olden Pigu clinches Death Panther from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving Death Panther overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
81 81

Ye Olden Pigu expertly flips Death Panther onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as Death Panther writhes in agony, desperately clawing toward the ropes while Ye Olden Pigu sits deep, maintaining perfect leverage on the submission hold.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
39 65

Ye Olden Pigu rakes Death Panther's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open Death Panther's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
50 16

Death Panther launches into the air with picture-perfect form, both feet connecting flush with Ye Olden Pigu's jaw in a spectacular dropkick that sends the villain crashing hard to the canvas as the crowd roars its approval for the high-flying display of athleticism.


Late

Top Rope Splash


aerial 150%
Late

DDT


grapple 150%
60 98

Ye Olden Pigu clutches the exhausted Death Panther's head, wrenching it into position with calculated malice before dropping backward with a technically precise DDT that spikes the fan favorite's skull into the canvas, drawing venomous boos as Ye Olden Pigu smirks at the devastated crowd.


Late

DDT


grapple 150%
Late

Super Kick


speed 150%
98 20

Death Panther catches the exhausted Ye Olden Pigu in a front facelock, expertly positioning for the classic DDT. With technical precision honed through years of training, Death Panther drops straight down, spiking Ye Olden Pigu's skull into the canvas with devastating impact. The arena erupts as Ye Olden Pigu crumples to the mat, and Death Panther immediately covers for what could be the finish.


Late

Vertical Suplex


power 150%
Late

Lariat


brawl 150%
90 78

Death Panther digs deep into their reserves and hoists the defiant Ye Olden Pigu skyward, holding them inverted as the crowd roars with approval. After an agonizing vertical stall that showcases incredible strength despite late-match exhaustion, Death Panther drops backward with devastating impact, driving Ye Olden Pigu skull-first into the canvas with authority.

Death Panther and Ye Olden Pigu collide mid-ring with simultaneous attempts, the impact sending both crashing to the canvas in a tangled heap. Neither moves as the referee counts, the arena frozen in stunned silence watching two warriors down and motionless.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.