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Jul 0003

Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
60 70

Glad Proletariat cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump Death Panther squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
40 65

Glad Proletariat unleashes a lightning-quick flurry of rapid-fire kicks to Death Panther's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. Death Panther staggers backward, unable to counter the blistering speed, clutching his ribs as Glad Proletariat smirks arrogantly.


Early

Backdrop Suplex


grapple 100%
Early

Body Slam


power 100%
71 23

Death Panther locks in a textbook waistlock, displaying technical precision as Glad Proletariat struggles to escape. With perfect form, Death Panther bridges back and launches the heel overhead with a crisp backdrop suplex, spiking Glad Proletariat's shoulders into the canvas. The crowd roars its approval as Death Panther maintains control early in this contest.


Mid

Headbutt


brawl 125%
Mid

Boston Crab


grapple 125%
39 88

Glad Proletariat wrenches back on the Boston Crab with technical precision, grinding Death Panther's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize Death Panther's suffering, drawing anguished groans from the trapped babyface.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
75 35

Death Panther hoists the protesting Glad Proletariat onto their shoulder with raw strength, pausing for a moment as the crowd roars its approval, then drives them down hard into the canvas with a thunderous power slam that shakes the ring, leaving the heel sprawled and gasping for air.


Mid

Boston Crab


grapple 125%
Mid

Corner Splash


speed 125%
89 81

Death Panther methodically turns over Glad Proletariat, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as Death Panther leans back further, applying relentless pressure to the lower back. The crowd roars its approval as Glad Proletariat grimaces in agony, trapped in the masterfully applied submission hold.


Late

DDT


grapple 150%
Late

Super Kick


speed 150%
107 98

Death Panther locks in the front facelock with technical precision, plants their feet, and drops backward, driving Glad Proletariat's skull into the canvas with a picture-perfect DDT that sends the crowd into a frenzy as the heel crumples to the mat.


Late

Lariat


brawl 150%
Late

Top Rope Splash


aerial 150%
47 42

Death Panther charges across the ring with righteous fury, swinging a brutal lariat that connects flush with Glad Proletariat's jaw, sending the despised heel spinning inside-out before crashing hard to the canvas. The exhausted crowd erupts in thunderous cheers as Glad Proletariat writhes in agony, clutching their throat.

Death Panther hoists the defiant Glad Proletariat onto their shoulders, the arena erupting as they charge forward and drive them into the canvas with thunderous force—the Stark Claw connects perfectly! The impact echoes through the building as Glad Proletariat lies motionless, and the referee counts three to a deafening roar of approval.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.