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Nov 0003

Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
31 58

Flesh Wrecker springs off the ropes with a high-flying crossbody, but there's nothing athletic about the follow-through as they drive their knee into Death Panther's chest on impact, drawing loud boos from the crowd as the heel crashes down with malicious intent, leaving the beloved face gasping on the mat.


Early

Backdrop Suplex


grapple 100%
Early

Punches


brawl 100%
71 10

Death Panther secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting Flesh Wrecker smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as Death Panther maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Crossbody


aerial 100%
Early

Backdrop Suplex


grapple 100%
40 65

Flesh Wrecker cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump Death Panther squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Mid

Headbutt


brawl 125%
Mid

Boston Crab


grapple 125%
39 81

Flesh Wrecker wrenches back on the Boston Crab with technical precision, grinding Death Panther's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize Death Panther's suffering, drawing anguished groans from the trapped babyface.


Mid

Dropkick


aerial 125%
Mid

Dropkick


aerial 125%
50 73

Flesh Wrecker springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into Death Panther's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.


Mid

Power Slam


power 125%
Mid

Power Slam


power 125%
75 75

Flesh Wrecker catches the charging Death Panther with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as Death Panther writhes in agony.


Late

Vertical Suplex


power 150%
Late

Lariat


brawl 150%
90 15

Death Panther summons their last reserves of strength, hoisting the exhausted Flesh Wrecker high into the air with a thunderous Vertical Suplex, holding them vertical for what feels like an eternity before driving them brutally into the canvas—the crowd roaring in approval as the devastating impact leaves Flesh Wrecker writhing in agony.


Late

DDT


grapple 150%
Late

Top Rope Splash


aerial 150%
107 87

Death Panther catches the exhausted Flesh Wrecker in a front facelock, expertly positioning for the classic DDT. With technical precision honed through years of training, Death Panther drops straight down, spiking Flesh Wrecker's skull into the canvas with devastating impact. The arena erupts as Flesh Wrecker crumples to the mat, and Death Panther immediately covers for what could be the finish.


Late

Lariat


brawl 150%
Late

DDT


grapple 150%
47 98

Flesh Wrecker hooks Death Panther's head with calculated precision, wrenching the hold tighter as the exhausted fan-favorite struggles to counter. With textbook technique, the heel drops straight down, drilling Death Panther's skull into the canvas with a perfectly executed DDT that draws venomous boos from the capacity crowd.

Flesh Wrecker hoists the struggling Death Panther up into position, ignoring the deafening boos as he drives him down with a sickening Ruin that leaves Death Panther crumpled and motionless on the canvas, the heel standing over his fallen opponent with a cruel smirk as the referee counts three.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.