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Sep 0003

Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
31 88

FLYIN’ BRIAN launches off the ropes with a picture-perfect crossbody, catching Death Panther completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of Death Panther's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Body Slam


power 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

60 72

FLYIN’ BRIAN snatches Death Panther's arm and wrenches it into a textbook hammerlock, twisting the shoulder joint with technical precision while trash-talking the crowd. The arena erupts in boos as FLYIN’ BRIAN methodically applies pressure, forcing Death Panther to grimace while the heel smirks with sadistic satisfaction.


Early

Backdrop Suplex


grapple 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

71 71

FLYIN’ BRIAN locks in a textbook waistlock, displaying technical precision as Death Panther struggles to escape. With perfect form, FLYIN’ BRIAN bridges back and launches the heel overhead with a crisp backdrop suplex, spiking Death Panther's shoulders into the canvas. The crowd roars its approval as FLYIN’ BRIAN maintains control early in this contest.


Mid

Headbutt


brawl 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

39 101

FLYIN’ BRIAN scales the turnbuckle as Death Panther struggles to his feet, timing the moment perfectly before launching into a soaring diving forearm that crashes into Death Panther's jaw, sending the fan favorite crashing to the canvas as the crowd erupts in boos at the opportunistic aerial assault.


Mid

Dropkick


aerial 125%
Mid

Dropkick


aerial 125%
50 110

FLYIN’ BRIAN springs off the second rope with surprising elevation, launching both boots into Death Panther's chest with a picture-perfect dropkick that sends the beloved competitor crashing hard into the corner turnbuckles, drawing loud boos as FLYIN’ BRIAN smirks at the jeering crowd.


Mid

Power Slam


power 125%
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

75 106

FLYIN’ BRIAN springs to the top rope with surprising agility, leaping off to catch Death Panther's head between their legs, then flips backward with technical precision to plant the beloved competitor headfirst into the canvas with a devastating Frankensteiner. The crowd erupts in boos as FLYIN’ BRIAN sneers arrogantly while Death Panther writhes on the mat, clutching their neck.

FLYIN’ BRIAN hoists the dazed Death Panther onto their shoulders, then viciously drives them down with the Seismic Drop, the entire ring shaking from the brutal impact as the crowd erupts in furious boos while Death Panther lies motionless on the canvas.

Loser Winner
0 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.