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Oct 0002

Early

Body Slam


power 100%
Early

Kicks


speed 100%
60 43

Death Panther hoists the protesting Billionaire Bill high overhead with raw power, holding them aloft as the crowd roars its approval, before driving them down hard into the canvas with a thunderous body slam that shakes the ring and leaves the heel writhing in pain.


Early

Crossbody


aerial 100%
Early

Backdrop Suplex


grapple 100%
40 55

Billionaire Bill locks in a technically precise waistlock, wrenching Death Panther off balance before executing a textbook backdrop suplex that sends the fan favorite crashing to the canvas. The heel smirks at the booing crowd while maintaining wrist control, demonstrating superior grappling fundamentals as Death Panther grimaces from the impact.


Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
71 65

Death Panther locks in a tight waistlock, demonstrating technical precision as they arch back and launch Billionaire Bill overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as Death Panther maintains control with flawless grappling fundamentals.


Mid

Boston Crab


grapple 125%
Mid

Corner Splash


speed 125%
89 54

Death Panther methodically turns over Billionaire Bill, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as Death Panther leans back further, applying relentless pressure to the lower back. The crowd roars its approval as Billionaire Bill grimaces in agony, trapped in the masterfully applied submission hold.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
75 81

Billionaire Bill springs off the second rope with surprising elevation, launching both boots into Death Panther's chest with a picture-perfect dropkick that sends the beloved competitor crashing hard into the corner turnbuckles, drawing loud boos as Billionaire Bill smirks at the jeering crowd.


Mid

Headbutt


brawl 125%
Mid

Boston Crab


grapple 125%
39 69

Billionaire Bill wrenches back on the Boston Crab with technical precision, grinding Death Panther's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize Death Panther's suffering, drawing anguished groans from the trapped babyface.


Late

DDT


grapple 150%
Late

Top Rope Splash


aerial 150%
107 98

Death Panther clutches Billionaire Bill's head with technical precision, trapping the exhausted heel in a textbook front facelock before driving straight down, spiking Billionaire Bill's skull into the canvas with a perfectly executed DDT as the crowd roars its approval for the heroic maneuver.


Late

Lariat


brawl 150%
Late

Lariat


brawl 150%
47 36

Death Panther unleashes a vicious lariat that nearly decapitates the despicable Billionaire Bill, the sheer impact echoing throughout the arena as the crowd roars with approval, watching their hero deliver brutal justice to the hated villain who crumples to the mat.

Death Panther hoists the defiant Billionaire Bill onto their shoulders, the arena erupting as they charge forward and drive them into the canvas with thunderous force—the Stark Claw connects perfectly! The impact echoes through the building as Billionaire Bill lies motionless, and the referee counts three to a deafening roar of approval.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.