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Jul 0002

Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
40 59

Kokomo Joe backs Death Panther into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into Death Panther's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Early

Body Slam


power 100%
Early

Kicks


speed 100%
60 60

Kokomo Joe unleashes a lightning-quick flurry of rapid-fire kicks to Death Panther's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. Death Panther staggers backward, unable to counter the blistering speed, clutching his ribs as Kokomo Joe smirks arrogantly.


Early

Backdrop Suplex


grapple 100%
Early

Body Slam


power 100%
71 38

Death Panther locks in a textbook waistlock, displaying technical precision as Kokomo Joe struggles to escape. With perfect form, Death Panther bridges back and launches the heel overhead with a crisp backdrop suplex, spiking Kokomo Joe's shoulders into the canvas. The crowd roars its approval as Death Panther maintains control early in this contest.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
75 50

Death Panther hoists the protesting Kokomo Joe onto their shoulder with raw strength, pausing for a moment as the crowd roars its approval, then drives them down hard into the canvas with a thunderous power slam that shakes the ring, leaving the heel sprawled and gasping for air.


Mid

Dropkick


aerial 125%
Mid

Power Slam


power 125%
50 48

Death Panther springs off the ropes with lightning precision, launching into a picture-perfect dropkick that catches Kokomo Joe square in the chest, sending the heel crashing hard into the turnbuckles as the crowd erupts in approval of the high-flying justice.


Mid

Headbutt


brawl 125%
Mid

Corner Splash


speed 125%
39 75

Kokomo Joe whips Death Panther hard into the turnbuckles and immediately charges across the ring with blinding speed, crushing Death Panther with a devastating corner splash that drives all the air from the hero's lungs as the crowd erupts in boos at the ruthless attack.


Late

Lariat


brawl 150%
Late

Super Kick


speed 150%
47 90

Kokomo Joe feigns exhaustion, luring Death Panther in close before exploding with lightning-quick precision, his boot cracking against Death Panther's jaw with a devastating Super Kick that echoes throughout the arena, dropping the fan-favorite in a heap as the crowd erupts in furious boos at the cowardly tactics.


Late

DDT


grapple 150%
Late

Vertical Suplex


power 150%
107 57

Death Panther catches the exhausted Kokomo Joe in a front facelock, expertly positioning for the classic DDT. With technical precision honed through years of training, Death Panther drops straight down, spiking Kokomo Joe's skull into the canvas with devastating impact. The arena erupts as Kokomo Joe crumples to the mat, and Death Panther immediately covers for what could be the finish.


Late

Vertical Suplex


power 150%
Late

Lariat


brawl 150%
90 89

Death Panther summons their last reserves of strength, hoisting the exhausted Kokomo Joe high into the air with a thunderous Vertical Suplex, holding them vertical for what feels like an eternity before driving them brutally into the canvas—the crowd roaring in approval as the devastating impact leaves Kokomo Joe writhing in agony.

Death Panther hoists the struggling Kokomo Joe high overhead, the crowd roaring as Stark Claw comes crashing down with thunderous impact. Kokomo Joe crumples to the mat, motionless, as Death Panther hooks the leg for the decisive three-count victory.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.