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Mar 0003

Early

Punches


brawl 100%
Early

Kicks


speed 100%
31 65

Glad Proletariat unleashes a lightning-quick flurry of stiff kicks to Death Panther's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing Death Panther to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
71 70

Death Panther secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting Glad Proletariat smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as Death Panther maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Crossbody


aerial 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

40 68

Glad Proletariat catches Death Panther off-guard with a technically precise snap suplex, wrapping their arms around the waist before explosively bridging backward and spiking Death Panther's shoulders into the canvas. The crowd boos as Glad Proletariat smirks while Death Panther arches in pain, clutching their back from the crisp, calculated maneuver.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
50 85

Glad Proletariat whips Death Panther into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. Death Panther crumples to the mat, gasping for air as Glad Proletariat backs away with a smug grin, soaking in the boos.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
75 35

Death Panther catches the charging Glad Proletariat mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as Glad Proletariat writhes in pain from the devastating impact.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
89 88

Death Panther expertly flips Glad Proletariat onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. Glad Proletariat writhes in agony, clawing desperately at the canvas while Death Panther maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Late

DDT


grapple 150%
Late

Top Rope Splash


aerial 150%
107 42

Death Panther clutches Glad Proletariat's head with technical precision, trapping the exhausted heel in a textbook front facelock before driving straight down, spiking Glad Proletariat's skull into the canvas with a perfectly executed DDT as the crowd roars its approval for the heroic maneuver.


Late

Top Rope Splash


aerial 150%
Late

Vertical Suplex


power 150%
60 35

Death Panther scales the turnbuckles as the exhausted Glad Proletariat struggles to rise, the crowd roaring in anticipation. Launching skyward with incredible height, Death Panther soars through the air and crashes down with a picture-perfect splash, driving every ounce of air from Glad Proletariat's lungs as the arena erupts in thunderous cheers.

Death Panther hoists the defiant Glad Proletariat onto their shoulders, the arena erupting as they charge forward and drive them into the canvas with thunderous force—the Stark Claw connects perfectly! The impact echoes through the building as Glad Proletariat lies motionless, and the referee counts three to a deafening roar of approval.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.