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May 0009

Early

Kicks


speed 100%
Early

Kicks


speed 100%
88 88

WHITE MEAT unleashes a lightning-quick barrage of stiff kicks to George Jones's legs and midsection, drawing immediate boos from the crowd as the rapid-fire strikes blur together, catching the fan favorite off-guard and buckling their knees before a final swift kick to the ribs sends George Jones stumbling backward.


Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
87 100

WHITE MEAT locks in a textbook waistlock, displaying technical precision as George Jones struggles to escape. With perfect form, WHITE MEAT bridges back and launches the heel overhead with a crisp backdrop suplex, spiking George Jones's shoulders into the canvas. The crowd roars its approval as WHITE MEAT maintains control early in this contest.


Early

Punches


brawl 100%
Early

Punches


brawl 100%
16 22

WHITE MEAT unloads with a flurry of right hands, backing George Jones into the corner as the crowd roars its approval. The rapid-fire punches snap the heel's head back with each connection, George Jones desperately covering up but unable to escape the relentless assault.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
20 28

WHITE MEAT has had enough of George Jones's dirty tactics and fires back with a vicious headbutt that sends the villain staggering backward into the ropes, drawing a roar of approval from the crowd as George Jones clutches their forehead in pain.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
110 105

George Jones whips WHITE MEAT into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. WHITE MEAT crumples to the mat, gasping for air as George Jones backs away with a smug grin, soaking in the boos.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
109 125

WHITE MEAT expertly flips George Jones onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as George Jones writhes in agony, desperately clawing toward the ropes while WHITE MEAT sits deep, maintaining perfect leverage on the submission hold.


Late

Top Rope Splash


aerial 150%
Late

Top Rope Splash


aerial 150%
132 126

George Jones scales the turnbuckles while WHITE MEAT lies vulnerable, then launches into a picture-perfect splash from the top rope, crashing down with devastating precision as the crowd erupts in boos. The high-risk maneuver connects flush, driving every bit of air from WHITE MEAT's lungs as George Jones hooks the leg for what could be the finish.


Late

Lariat


brawl 150%
Late

Super Kick


speed 150%
24 132

WHITE MEAT tunes up the band in the corner as the crowd roars, and when George Jones stumbles to his feet, delivers a lightning-quick superkick that catches him flush on the jaw—the crack echoing through the arena as the heel crumples to the mat in a heap while the fans explode in approval.

WHITE MEAT catches George Jones rushing in and unleashes Checkmate, the devastating strike connecting flush with George Jones's jaw! The crowd erupts as George Jones crumples to the canvas, completely unconscious, and WHITE MEAT hooks the leg for the three-count victory.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.