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Mar 0005

Early

Punches


brawl 100%
Early

Body Slam


power 100%
16 29

Grand Crusher shoves George Jones back into the corner before grabbing a fistful of tights, hoisting the unsuspecting opponent overhead with brute force and slamming them spine-first into the canvas with a thunderous body slam that draws jeers from the crowd as both heels show their ruthless nature early.


Early

Crossbody


aerial 100%
Early

Backdrop Suplex


grapple 100%
76 60

George Jones scales the turnbuckle and launches into a picture-perfect crossbody, crashing down onto Grand Crusher with precision timing as the crowd boos the aerial display. Grand Crusher crumples to the mat under the impact, gasping for air while George Jones quickly rolls through and poses arrogantly over the fallen opponent.


Early

Body Slam


power 100%
Early

Punches


brawl 100%
70 44

George Jones shoves Grand Crusher back into the corner before grabbing a fistful of tights, hoisting the unsuspecting opponent overhead with brute force and slamming them spine-first into the canvas with a thunderous body slam that draws jeers from the crowd as both heels show their ruthless nature early.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
95 75

George Jones springs off the middle rope with explosive height, twisting mid-air before driving both boots square into Grand Crusher's jaw with a picture-perfect dropkick that echoes throughout the arena. Grand Crusher crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Mid

Corner Splash


speed 125%
Mid

Corner Splash


speed 125%
95 61

George Jones charges across the ring with explosive velocity, catching Grand Crusher perfectly as they slump in the corner, the impact driving every ounce of air from their lungs. The crowd boos the ruthless exchange as George Jones quickly backs away, leaving Grand Crusher gasping and clutching their ribs while staggering forward.


Mid

Power Slam


power 125%
Mid

Power Slam


power 125%
88 36

George Jones scoops up Grand Crusher with ruthless efficiency, hoisting the rival heel high overhead before drilling them into the canvas with a thunderous power slam that shakes the ring. The devastating impact leaves Grand Crusher arching in pain as the crowd boos both competitors, though some appreciate the raw brutality of the maneuver.

George Jones hoists the battered Grand Crusher onto their shoulders, the crowd booing as they parade around the ring before viciously driving them down with If Drinking Don't Kill Me, the impact echoing through the arena as Grand Crusher crumples motionless on the mat.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.