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Apr 0004

Early

Crossbody


aerial 100%
Early

Body Slam


power 100%
65 29

George Jones launches off the ropes with a soaring crossbody, catching Grand Crusher completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as George Jones quickly scrambles up, smirking at the grounded Grand Crusher who clutches his chest in frustration.


Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
65 60

George Jones unleashes a lightning-quick flurry of stiff kicks to Grand Crusher's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with Grand Crusher buckling backward against the ropes from the sudden assault.


Early

Punches


brawl 100%
Early

Kicks


speed 100%
16 49

Grand Crusher unleashes a lightning-quick flurry of stiff kicks to George Jones's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with George Jones buckling backward against the ropes from the sudden assault.


Mid

Corner Splash


speed 125%
Mid

Boston Crab


grapple 125%
81 75

George Jones charges across the ring with explosive velocity, catching Grand Crusher perfectly as they slump in the corner, the impact driving every ounce of air from their lungs. The crowd boos the ruthless exchange as George Jones quickly backs away, leaving Grand Crusher gasping and clutching their ribs while staggering forward.


Mid

Dropkick


aerial 125%
Mid

Power Slam


power 125%
81 36

George Jones springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into Grand Crusher's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves Grand Crusher dazed and slumped against the ropes.


Mid

Headbutt


brawl 125%
Mid

Corner Splash


speed 125%
20 61

Grand Crusher charges across the ring with explosive velocity, catching George Jones off-guard as they slam into them in the corner with a brutal splash. The impact crushes George Jones against the turnbuckles as the crowd boos the reckless abandon, Grand Crusher quickly backing away with a sneer while George Jones slumps forward, gasping for air.


Late

Vertical Suplex


power 150%
Late

DDT


grapple 150%
72 90

Grand Crusher catches the exhausted George Jones in a front facelock, methodically positioning him with technical precision before dropping straight down, spiking his skull into the canvas with a textbook DDT that echoes through the arena as the crowd boos both competitors.


Late

Super Kick


speed 150%
Late

Lariat


brawl 150%
98 66

George Jones catches Grand Crusher charging in and explosively unloads a devastating Super Kick, the lightning-quick boot cracking flush against the jaw with surgical precision. Grand Crusher crumples to the canvas in a heap as the crowd jeers the opportunistic strike, George Jones sneering triumphantly over the fallen body.

George Jones hoists Grand Crusher onto their shoulders and drives them into the canvas with a thunderous If Drinking Don't Kill Me, the impact echoing throughout the arena as the crowd boos both competitors, and Grand Crusher lies motionless while the referee counts three.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.