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Jan 0012

Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
93 96

GIANT LIAR launches off the ropes with a soaring crossbody, catching George Jones completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as GIANT LIAR quickly scrambles up, smirking at the grounded George Jones who clutches his chest in frustration.


Early

Punches


brawl 100%
Early

Backdrop Suplex


grapple 100%
16 100

GIANT LIAR smoothly transitions behind George Jones, locking in a textbook waistlock before methodically bridging backward with technical precision. The crowd jeers as GIANT LIAR demonstrates pure grappling mastery, driving George Jones's shoulders into the canvas with a perfectly executed suplex that showcases superior mat wrestling fundamentals.


Early

Kicks


speed 100%
Early

Body Slam


power 100%
93 87

George Jones unleashes a lightning-quick flurry of stiff kicks to GIANT LIAR's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with GIANT LIAR buckling backward against the ropes from the sudden assault.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
116 120

GIANT LIAR springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into George Jones's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves George Jones dazed and slumped against the ropes.


Mid

Corner Splash


speed 125%
Mid

Boston Crab


grapple 125%
116 125

GIANT LIAR methodically wrenches back on George Jones's legs, applying a textbook Boston Crab with surgical precision while George Jones claws desperately at the mat. The technically superior heel cranks the hold deeper, refusing to release as the crowd boos both competitors, with George Jones's face contorting in agony.


Mid

Headbutt


brawl 125%
Mid

Corner Splash


speed 125%
20 35

GIANT LIAR charges across the ring with explosive velocity, catching George Jones off-guard as they slam into them in the corner with a brutal splash. The impact crushes George Jones against the turnbuckles as the crowd boos the reckless abandon, GIANT LIAR quickly backing away with a sneer while George Jones slumps forward, gasping for air.

GIANT LIAR hoists the staggering George Jones onto their shoulders, spinning them around before driving them skull-first into the canvas with a brutal Doomsday. The impact echoes through the arena as George Jones crumples lifelessly, and the crowd erupts in disgust as GIANT LIAR arrogantly makes the cover for the three-count.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.