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Dec 0011

Early

Punches


brawl 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

16 86

FLYIN’ BRIAN charges across the ring with malicious intent, building momentum before driving their shoulder like a battering ram into George Jones's chest, sending them crashing hard to the mat. The sickening thud echoes through the arena as the crowd jeers both competitors, with George Jones clutching their sternum while FLYIN’ BRIAN sneers confidently, asserting early dominance through sheer brutal power.


Early

Crossbody


aerial 100%
aerial -15%
Added by Shoulder Tackle
Early

Crossbody


aerial 100%
77 100

FLYIN’ BRIAN scales the turnbuckle and launches into a picture-perfect crossbody, crashing down onto George Jones with precision timing as the crowd boos the aerial display. George Jones crumples to the mat under the impact, gasping for air while FLYIN’ BRIAN quickly rolls through and poses arrogantly over the fallen opponent.


Early

Kicks


speed 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

91 90

George Jones unleashes a lightning-quick barrage of stiff kicks to FLYIN’ BRIAN's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as George Jones backs their opponent into the corner.


Mid

Dropkick


aerial 125%
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

114 117

FLYIN’ BRIAN springs to the top rope with calculated precision, waiting for the perfect moment as George Jones staggers into position. Launching through the air, FLYIN’ BRIAN locks their legs around George Jones's head and whips backward with technical mastery, flipping George Jones violently across the ring with a devastating Frankensteiner that draws boos from the crowd disgusted by both competitors.


Mid

Power Slam


power 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial +30%
Added by Frankensteiner
113 145

FLYIN’ BRIAN scales the turnbuckle while George Jones staggers in the center of the ring, launching off with a picture-perfect diving forearm that connects flush with George Jones's jaw. The crowd boos the aerial assault as George Jones crumples to the mat, with FLYIN’ BRIAN quickly capitalizing on the opportunistic strike.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
114 125

FLYIN’ BRIAN springs off the middle rope with a perfectly executed dropkick, both boots smashing into George Jones's jaw and sending them crashing backward into the turnbuckles as the crowd voices their displeasure at both competitors with resounding boos.

FLYIN’ BRIAN hoists George Jones high overhead with brutal efficiency, the heel showcasing raw power before driving them down with thunderous force for Seismic Drop. The impact echoes through the arena as George Jones crumples in a heap, motionless, while the crowd erupts in boos for both competitors. FLYIN’ BRIAN stands victorious, sneering over the defeated body.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.