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Jan 0009

Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
88 22

George Jones springs off the ropes with a high-flying crossbody, but there's nothing athletic about the follow-through as they drive their knee into WHITE MEAT's chest on impact, drawing loud boos from the crowd as the heel crashes down with malicious intent, leaving the beloved face gasping on the mat.


Early

Punches


brawl 100%
Early

Backdrop Suplex


grapple 100%
16 100

WHITE MEAT locks in a textbook waistlock, displaying technical precision as George Jones struggles to escape. With perfect form, WHITE MEAT bridges back and launches the heel overhead with a crisp backdrop suplex, spiking George Jones's shoulders into the canvas. The crowd roars its approval as WHITE MEAT maintains control early in this contest.


Early

Body Slam


power 100%
Early

Crossbody


aerial 100%
87 84

George Jones hooks WHITE MEAT in a tight grip, using their fresh power advantage to hoist the fan favorite high overhead before driving them brutally into the canvas with a thunderous body slam that echoes throughout the arena, drawing boos from the disgusted crowd as WHITE MEAT writhes in pain.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
109 110

WHITE MEAT whips George Jones into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as George Jones crumples to the mat, gasping for air.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
110 125

WHITE MEAT expertly flips George Jones onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as George Jones writhes in agony, desperately clawing toward the ropes while WHITE MEAT sits deep, maintaining perfect leverage on the submission hold.


Mid

Corner Splash


speed 125%
Mid

Headbutt


brawl 125%
110 28

George Jones whips WHITE MEAT hard into the turnbuckles, then explodes across the ring with surprising quickness, crushing the fan favorite with a devastating corner splash that draws venomous boos from the capacity crowd as WHITE MEAT crumples to the canvas.


Late

Top Rope Splash


aerial 150%
Late

Lariat


brawl 150%
132 33

George Jones scales the turnbuckles with deliberate arrogance, taunting the crowd as WHITE MEAT lies vulnerable below. The heel launches into a picture-perfect splash from the top rope, crashing down with devastating aerial precision across the prone champion's chest, driving every ounce of air from their lungs as the arena erupts in furious boos.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Super Kick


speed 150%
114 132

WHITE MEAT tunes up the band in the corner as the crowd roars, and when George Jones stumbles to his feet, delivers a lightning-quick superkick that catches him flush on the jaw—the crack echoing through the arena as the heel crumples to the mat in a heap while the fans explode in approval.


Late

Lariat


brawl 150%
Late

DDT


grapple 150%
24 150

WHITE MEAT catches the exhausted George Jones in a front facelock, expertly positioning for the classic DDT. With technical precision honed through years of training, WHITE MEAT drops straight down, spiking George Jones's skull into the canvas with devastating impact. The arena erupts as George Jones crumples to the mat, and WHITE MEAT immediately covers for what could be the finish.

WHITE MEAT catches George Jones flush with Checkmate, the devastating strike connecting perfectly as the crowd erupts. George Jones crumples to the canvas, unconscious before hitting the mat, while WHITE MEAT stands victorious as the referee counts three.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.