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Jun 0004

Early

Punches


brawl 100%
Early

Kicks


speed 100%
16 49

Reaper Doom unleashes a lightning-fast flurry of kicks, striking George Jones's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
65 58

George Jones unleashes a lightning-quick flurry of stiff kicks to Reaper Doom's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing Reaper Doom to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
48 65

Reaper Doom locks in a textbook waistlock, displaying technical precision as George Jones struggles to escape. With perfect form, Reaper Doom bridges back and launches the heel overhead with a crisp backdrop suplex, spiking George Jones's shoulders into the canvas. The crowd roars its approval as Reaper Doom maintains control early in this contest.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
20 58

Reaper Doom has had enough of George Jones's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches George Jones square on the forehead, snapping their head back violently as the crowd roars its approval. George Jones staggers backward, dazed and disoriented, while Reaper Doom shakes off the impact and stands tall, ready to


Mid

Corner Splash


speed 125%
Mid

Boston Crab


grapple 125%
81 81

Reaper Doom whips George Jones into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. George Jones crumples to the mat, gasping for air as Reaper Doom backs away with a smug grin, soaking in the boos.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
81 61

George Jones springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into Reaper Doom's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.


Late

Top Rope Splash


aerial 150%
Late

Lariat


brawl 150%
98 69

George Jones scales the turnbuckles with malicious intent, taunting the crowd as the exhausted Reaper Doom lies helpless below. Launching into a picture-perfect splash, George Jones crashes down with devastating aerial precision, driving every ounce of air from Reaper Doom's lungs as the referee counts and the arena erupts in furious boos.


Late

Vertical Suplex


power 150%
Late

Super Kick


speed 150%
72 74

Reaper Doom tunes up the band in the corner as the crowd roars, and when George Jones stumbles to his feet, delivers a lightning-quick superkick that catches him flush on the jaw—the crack echoing through the arena as the heel crumples to the mat in a heap while the fans explode in approval.


Late

Lariat


brawl 150%
Late

DDT


grapple 150%
24 98

Reaper Doom catches the exhausted George Jones in a front facelock, expertly positioning for the classic DDT. With technical precision honed through years of training, Reaper Doom drops straight down, spiking George Jones's skull into the canvas with devastating impact. The arena erupts as George Jones crumples to the mat, and Reaper Doom immediately covers for what could be the finish.

Reaper Doom hoists the despised George Jones high overhead, the crowd roaring in approval as they deliver the devastating Singularity, driving the villain spine-first into the canvas with thunderous force—George Jones crumples motionless as the arena explodes in celebration.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.