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Dec 0012

Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
93 100

WHITE MEAT locks in a textbook waistlock, displaying technical precision as George Jones struggles to escape. With perfect form, WHITE MEAT bridges back and launches the heel overhead with a crisp backdrop suplex, spiking George Jones's shoulders into the canvas. The crowd roars its approval as WHITE MEAT maintains control early in this contest.


Early

Body Slam


power 100%
Early

Punches


brawl 100%
94 53

George Jones catches WHITE MEAT off-guard with a cheap shot to the gut, then hoists the fan-favorite high overhead before brutally slamming him spine-first into the canvas with devastating force, drawing immediate boos from the crowd as WHITE MEAT arches in pain.


Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
93 84

George Jones launches off the ropes with a picture-perfect crossbody, catching WHITE MEAT completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of WHITE MEAT's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Mid

Dropkick


aerial 125%
Mid

Dropkick


aerial 125%
116 105

George Jones springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into WHITE MEAT's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
118 118

WHITE MEAT catches George Jones charging in and hoists him up with a sneer, holding him high overhead to taunt the booing crowd before driving him brutally into the canvas with a devastating power slam that shakes the ring, leaving George Jones clutching his back in agony.


Mid

Corner Splash


speed 125%
Mid

Headbutt


brawl 125%
116 66

George Jones whips WHITE MEAT hard into the turnbuckles and immediately charges across the ring with blinding speed, crushing WHITE MEAT with a devastating corner splash that drives all the air from the hero's lungs as the crowd erupts in boos at the ruthless attack.


Late

Lariat


brawl 150%
Late

Top Rope Splash


aerial 150%
24 126

WHITE MEAT climbs to the top turnbuckle as the exhausted George Jones writhes on the mat, launches into a picture-perfect splash with incredible height and rotation, crashing down across the heel's chest with devastating impact as the crowd erupts in thunderous approval of the high-flying heroics.


Late

Super Kick


speed 150%
Late

Super Kick


speed 150%
140 141

WHITE MEAT tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when George Jones staggers to their feet, WHITE MEAT explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending George Jones crashing to the canvas as the fans erupt in celebration.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Lariat


brawl 150%
121 80

George Jones scales the turnbuckle as the exhausted WHITE MEAT lies vulnerable, launching into a breathtaking Shooting Star Press that defies gravity before crashing down with pinpoint precision, the arena erupting in boos as the heel's athletic prowess devastates the beloved hero.

George Jones hoists the dazed WHITE MEAT onto their shoulders, then viciously drives them down with the If Drinking Don't Kill Me, the entire ring shaking from the brutal impact as the crowd erupts in furious boos while WHITE MEAT lies motionless on the canvas.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.