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Jul 0012

Early

Punches


brawl 100%
Early

Punches


brawl 100%
16 42

Joshua Flores unloads with a flurry of right hands, backing George Jones into the corner as the crowd roars its approval. The rapid-fire punches snap the heel's head back with each connection, George Jones desperately covering up but unable to escape the relentless assault.


Early

Crossbody


aerial 100%
Early

Body Slam


power 100%
93 29

George Jones springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches Joshua Flores completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
93 48

George Jones unleashes a lightning-quick flurry of stiff kicks to Joshua Flores's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing Joshua Flores to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Mid

Dropkick


aerial 125%
Mid

Headbutt


brawl 125%
116 53

George Jones springs off the middle rope with surprising agility, launching both boots squarely into Joshua Flores's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
20 79

Joshua Flores launches himself skyward with incredible elevation, his boots connecting perfectly with George Jones's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as George Jones clutches his face in pain, rolling toward the ropes while Joshua Flores kips up to his feet.


Mid

Corner Splash


speed 125%
Mid

Power Slam


power 125%
116 36

George Jones whips Joshua Flores hard into the turnbuckles and immediately charges across the ring with blinding speed, crushing Joshua Flores with a devastating corner splash that drives all the air from the hero's lungs as the crowd erupts in boos at the ruthless attack.


Late

Super Kick


speed 150%
Late

Top Rope Splash


aerial 150%
140 95

George Jones feigns exhaustion, luring Joshua Flores in close before exploding with lightning-quick precision, his boot cracking against Joshua Flores's jaw with a devastating Super Kick that echoes throughout the arena, dropping the fan-favorite in a heap as the crowd erupts in furious boos at the cowardly tactics.

George Jones hoists Joshua Flores high overhead with a sinister grin, then drives them brutally into the canvas with the devastating If Drinking Don't Kill Me, planting the fan favorite with sickening force as the crowd erupts in boos and Joshua Flores lies motionless.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.