← Back to history

Jul 0010

Early

Body Slam


power 100%
Early

Kicks


speed 100%
90 48

George Jones hooks Joshua Flores in a tight grip, using their fresh power advantage to hoist the fan favorite high overhead before driving them brutally into the canvas with a thunderous body slam that echoes throughout the arena, drawing boos from the disgusted crowd as Joshua Flores writhes in pain.


Early

Punches


brawl 100%
Early

Body Slam


power 100%
16 29

Joshua Flores catches the opportunistic George Jones attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as George Jones arches their back in pain, the devastating impact leaving them gasping on the mat while Joshua Flores stands tall.


Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
91 63

George Jones springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches Joshua Flores completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
113 79

George Jones catches Joshua Flores off the ropes and hoists him high overhead before violently drilling him into the canvas with a thunderous power slam, the ring shaking from the devastating impact. The crowd erupts in boos as George Jones flexes arrogantly over the fallen Joshua Flores, relishing the destruction.


Mid

Headbutt


brawl 125%
Mid

Corner Splash


speed 125%
20 60

Joshua Flores whips George Jones into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as George Jones crumples to the mat, gasping for air.


Mid

Dropkick


aerial 125%
Mid

Power Slam


power 125%
114 36

George Jones springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into Joshua Flores's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.


Late

Top Rope Splash


aerial 150%
Late

Top Rope Splash


aerial 150%
137 95

George Jones scales the turnbuckles with deliberate arrogance, taunting the crowd as Joshua Flores lies vulnerable below. The heel launches into a picture-perfect splash from the top rope, crashing down with devastating aerial precision across the prone champion's chest, driving every ounce of air from their lungs as the arena erupts in furious boos.

George Jones hoists Joshua Flores high overhead with a sinister grin, then drives them brutally into the canvas with the devastating If Drinking Don't Kill Me, planting the fan favorite with sickening force as the crowd erupts in boos and Joshua Flores lies motionless.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.