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Sep 0010

Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
91 52

George Jones launches off the ropes with a picture-perfect crossbody, catching Jerry Nguyen completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of Jerry Nguyen's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
91 65

George Jones unleashes a lightning-quick barrage of stiff kicks to Jerry Nguyen's legs and midsection, drawing immediate boos from the crowd as the rapid-fire strikes blur together, catching the fan favorite off-guard and buckling their knees before a final swift kick to the ribs sends Jerry Nguyen stumbling backward.


Early

Punches


brawl 100%
Early

Punches


brawl 100%
16 35

Jerry Nguyen unloads with a flurry of straight right hands, backing George Jones into the corner as the crowd roars its approval. The heel desperately tries to cover up, but each punch finds its mark, snapping their head back. Jerry Nguyen feeds off the energy, landing one final shot that leaves George Jones slumped against the turnbuckles.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
113 65

George Jones catches Jerry Nguyen charging in and hoists him up with a sneer, holding him high overhead to taunt the booing crowd before driving him brutally into the canvas with a devastating power slam that shakes the ring, leaving Jerry Nguyen clutching his back in agony.


Mid

Headbutt


brawl 125%
Mid

Boston Crab


grapple 125%
20 81

Jerry Nguyen expertly flips George Jones onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as George Jones writhes in agony, desperately clawing toward the ropes while Jerry Nguyen sits deep, maintaining perfect leverage on the submission hold.


Mid

Dropkick


aerial 125%
Mid

Headbutt


brawl 125%
114 44

George Jones springs off the middle rope with surprising agility, launching both boots squarely into Jerry Nguyen's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Late

Top Rope Splash


aerial 150%
Late

Super Kick


speed 150%
137 51

George Jones scales the turnbuckles with deliberate arrogance, taunting the crowd as Jerry Nguyen lies vulnerable below. The heel launches into a picture-perfect splash from the top rope, crashing down with devastating aerial precision across the prone champion's chest, driving every ounce of air from their lungs as the arena erupts in furious boos.

George Jones hoists the dazed Jerry Nguyen onto their shoulders, then viciously drives them down with the If Drinking Don't Kill Me, the entire ring shaking from the brutal impact as the crowd erupts in furious boos while Jerry Nguyen lies motionless on the canvas.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.