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Jan 0005

Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
73 40

George Jones unleashes a lightning-quick flurry of rapid-fire kicks to Death Panther's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. Death Panther staggers backward, unable to counter the blistering speed, clutching his ribs as George Jones smirks arrogantly.


Early

Crossbody


aerial 100%
Early

Body Slam


power 100%
73 60

George Jones springs off the ropes with a high-flying crossbody, but there's nothing athletic about the follow-through as they drive their knee into Death Panther's chest on impact, drawing loud boos from the crowd as the heel crashes down with malicious intent, leaving the beloved face gasping on the mat.


Early

Punches


brawl 100%
Early

Punches


brawl 100%
16 31

Death Panther unleashes a furious barrage of right hands, backing George Jones into the corner as the crowd roars with approval. The heel desperately tries to cover up, but Death Panther's relentless strikes connect cleanly, snapping George Jones's head back with each brutal impact until the official steps in to break it up.


Mid

Corner Splash


speed 125%
Mid

Power Slam


power 125%
91 75

George Jones whips Death Panther into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. Death Panther crumples to the mat, gasping for air as George Jones backs away with a smug grin, soaking in the boos.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
80 89

Death Panther expertly flips George Jones onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. George Jones writhes in agony, clawing desperately at the canvas while Death Panther maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Mid

Dropkick


aerial 125%
Mid

Headbutt


brawl 125%
91 39

George Jones springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into Death Panther's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.


Late

Lariat


brawl 150%
Late

Lariat


brawl 150%
24 47

Death Panther unleashes a vicious lariat that nearly decapitates the despicable George Jones, the sheer impact echoing throughout the arena as the crowd roars with approval, watching their hero deliver brutal justice to the hated villain who crumples to the mat.


Late

Top Rope Splash


aerial 150%
Late

DDT


grapple 150%
110 107

George Jones scales the turnbuckles with malicious intent, taunting the crowd as the exhausted Death Panther lies helpless below. Launching into a picture-perfect splash, George Jones crashes down with devastating aerial precision, driving every ounce of air from Death Panther's lungs as the referee counts and the arena erupts in furious boos.

George Jones hoists the defiant Death Panther high into the air before driving them down with devastating force, the If Drinking Don't Kill Me echoing through the arena as the crowd erupts in outrage, watching their hero crumple to the mat, unable to answer the count.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.