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Sep 0009

Early

Kicks


speed 100%
Early

Punches


brawl 100%
88 100

SUPERSTUD unloads with a flurry of right hands, backing George Jones into the corner as the crowd roars its approval. The rapid-fire punches snap the heel's head back with each connection, George Jones desperately covering up but unable to escape the relentless assault.


Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
88 90

SUPERSTUD unleashes a lightning-quick flurry of rapid-fire kicks to George Jones's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before George Jones can mount any counter.


Early

Punches


brawl 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

16 90

SUPERSTUD catches George Jones off-guard with a crisp collar-and-elbow tie-up, smoothly transitioning into a textbook snap suplex that sends the heel crashing onto the mat with technical precision. The crowd roars in approval as SUPERSTUD floats over for a quick cover, showing early control of this contest.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
20 125

SUPERSTUD has had enough of George Jones's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches George Jones square on the forehead, snapping their head back violently as the crowd roars its approval. George Jones staggers backward, dazed and disoriented, while SUPERSTUD shakes off the impact and stands tall, ready to


Mid

Power Slam


power 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

109 115

SUPERSTUD catches the retreating George Jones with a thunderous big boot, the sole of their boot crashing into the heel's jaw with brutal street-fight intensity! The crowd roars its approval as George Jones crumples to the mat, clutching their face while SUPERSTUD stands tall, delivering the rough justice the villain deserves.

SUPERSTUD catches George Jones flush with Singularity, the devastating strike connecting perfectly as the crowd erupts. George Jones crumples to the canvas, unconscious before hitting the mat, while SUPERSTUD stands victorious as the referee counts three.

Loser Winner
0 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.