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Apr 0011

Early

Punches


brawl 100%
Early

Kicks


speed 100%
16 92

WHITE MEAT unleashes a lightning-fast flurry of kicks, striking George Jones's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
91 84

George Jones unleashes a lightning-quick flurry of stiff kicks to WHITE MEAT's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing WHITE MEAT to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
91 53

George Jones launches off the ropes with a picture-perfect crossbody, catching WHITE MEAT completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of WHITE MEAT's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
114 125

WHITE MEAT expertly flips George Jones onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as George Jones writhes in agony, desperately clawing toward the ropes while WHITE MEAT sits deep, maintaining perfect leverage on the submission hold.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
20 66

WHITE MEAT has had enough of George Jones's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches George Jones square on the forehead, snapping their head back violently as the crowd roars its approval. George Jones staggers backward, dazed and disoriented, while WHITE MEAT shakes off the impact and stands tall, ready to


Mid

Corner Splash


speed 125%
Mid

Corner Splash


speed 125%
114 115

WHITE MEAT charges across the ring with lightning speed, catching George Jones against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from George Jones's lungs as WHITE MEAT's momentum flattens the heel against the pads, leaving George Jones slumped and gasping.


Late

Lariat


brawl 150%
Late

DDT


grapple 150%
24 150

WHITE MEAT locks in the front facelock with technical precision, plants their feet, and drops backward, driving George Jones's skull into the canvas with a picture-perfect DDT that sends the crowd into a frenzy as the heel crumples to the mat.

WHITE MEAT catches George Jones rushing in and unleashes Checkmate, the devastating strike connecting flush with George Jones's jaw! The crowd erupts as George Jones crumples to the canvas, completely unconscious, and WHITE MEAT hooks the leg for the three-count victory.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.