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Sep 0004

Early

Body Slam


power 100%
Early

Kicks


speed 100%
48 47

George Jones stalks Savage Jolt into the corner, grabbing a handful of tights before hoisting the fan favorite high overhead with pure brute strength. The heel holds Savage Jolt suspended for a moment, letting gravity do its work before driving them down with a thunderous body slam that shakes the canvas. The crowd boos as George Jones flexes arrogantly over the fallen Savage Jolt.


Early

Crossbody


aerial 100%
Early

Backdrop Suplex


grapple 100%
65 65

Savage Jolt locks in a tight waistlock, demonstrating technical precision as they arch back and launch George Jones overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as Savage Jolt maintains control with flawless grappling fundamentals.


Early

Kicks


speed 100%
Early

Punches


brawl 100%
65 47

George Jones unleashes a lightning-quick barrage of stiff kicks to Savage Jolt's legs and midsection, drawing immediate boos from the crowd as the rapid-fire strikes blur together, catching the fan favorite off-guard and buckling their knees before a final swift kick to the ribs sends Savage Jolt stumbling backward.


Mid

Headbutt


brawl 125%
Mid

Boston Crab


grapple 125%
20 81

Savage Jolt expertly flips George Jones onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as George Jones writhes in agony, desperately clawing toward the ropes while Savage Jolt sits deep, maintaining perfect leverage on the submission hold.


Mid

Corner Splash


speed 125%
Mid

Power Slam


power 125%
81 55

George Jones whips Savage Jolt into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. Savage Jolt crumples to the mat, gasping for air as George Jones backs away with a smug grin, soaking in the boos.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
60 59

George Jones catches Savage Jolt off the ropes and hoists him high overhead before violently drilling him into the canvas with a thunderous power slam, the ring shaking from the devastating impact. The crowd erupts in boos as George Jones flexes arrogantly over the fallen Savage Jolt, relishing the destruction.


Late

Top Rope Splash


aerial 150%
Late

Vertical Suplex


power 150%
98 66

George Jones scales the turnbuckles while Savage Jolt lies vulnerable, then launches into a picture-perfect splash from the top rope, crashing down with devastating precision as the crowd erupts in boos. The high-risk maneuver connects flush, driving every bit of air from Savage Jolt's lungs as George Jones hooks the leg for what could be the finish.

George Jones hoists the dazed Savage Jolt onto their shoulders, then viciously drives them down with the If Drinking Don't Kill Me, the entire ring shaking from the brutal impact as the crowd erupts in furious boos while Savage Jolt lies motionless on the canvas.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.