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May 0003

Early

Punches


brawl 100%
Early

Backdrop Suplex


grapple 100%
60 41

Rage Smasher backs Old Flattop Joe into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into Old Flattop Joe's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Early

Crossbody


aerial 100%
Early

Body Slam


power 100%
30 38

Old Flattop Joe hoists the protesting Rage Smasher high overhead with raw power, holding them aloft as the crowd roars its approval, before driving them down hard into the canvas with a thunderous body slam that shakes the ring and leaves the heel writhing in pain.


Early

Kicks


speed 100%
Early

Punches


brawl 100%
43 51

Old Flattop Joe unloads with a flurry of straight right hands, backing Rage Smasher into the corner as the crowd roars its approval. The heel desperately tries to cover up, but each punch finds its mark, snapping their head back. Old Flattop Joe feeds off the energy, landing one final shot that leaves Rage Smasher slumped against the turnbuckles.


Mid

Dropkick


aerial 125%
Mid

Power Slam


power 125%
38 48

Old Flattop Joe catches the charging Rage Smasher mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as Rage Smasher writhes in pain from the devastating impact.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
75 64

Rage Smasher takes a cheap shot, stepping in close and cracking Old Flattop Joe right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Old Flattop Joe staggers backward, momentarily dazed and clutching his forehead while Rage Smasher smirks at the damage done.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
63 51

Rage Smasher catches Old Flattop Joe off the ropes and hoists him high overhead before violently drilling him into the canvas with a thunderous power slam, the ring shaking from the devastating impact. The crowd erupts in boos as Rage Smasher flexes arrogantly over the fallen Old Flattop Joe, relishing the destruction.


Late

Vertical Suplex


power 150%
Late

Vertical Suplex


power 150%
75 57

Rage Smasher hoists the exhausted Old Flattop Joe high overhead, holding him suspended for several agonizing seconds to showcase dominance before driving him brutally into the canvas with a thunderous vertical suplex. The impact echoes through the arena as boos rain down, Old Flattop Joe clutching his spine while Rage Smasher smirks callously at the destruction.


Late

Lariat


brawl 150%
Late

DDT


grapple 150%
90 62

Rage Smasher viciously swings their arm like a steel bar across Old Flattop Joe's throat, the brutal lariat turning the exhausted hero inside-out as the crowd erupts in boos, Old Flattop Joe crashing hard to the mat clutching their neck while Rage Smasher sneers with malicious satisfaction.

Rage Smasher hoists the defiant Old Flattop Joe onto their shoulders, ignoring the crowd's desperate pleas, and drives them skull-first into the canvas with a sickening Cascade that echoes through the arena. Old Flattop Joe crumples lifelessly as boos rain down on the victorious villain standing over their conquered opponent.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.