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Oct 0002

Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
60 21

Rage Smasher backs Alley Rat into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into Alley Rat's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Early

Kicks


speed 100%
Early

Punches


brawl 100%
43 60

Alley Rat unloads with a flurry of straight right hands, backing Rage Smasher into the corner as the crowd roars its approval. The heel desperately tries to cover up, but each punch finds its mark, snapping their head back. Alley Rat feeds off the energy, landing one final shot that leaves Rage Smasher slumped against the turnbuckles.


Early

Body Slam


power 100%
Early

Kicks


speed 100%
50 51

Alley Rat unleashes a lightning-fast flurry of kicks, striking Rage Smasher's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
75 26

Rage Smasher takes a cheap shot, stepping in close and cracking Alley Rat right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Alley Rat staggers backward, momentarily dazed and clutching his forehead while Rage Smasher smirks at the damage done.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
38 64

Alley Rat charges across the ring with lightning speed, catching Rage Smasher off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as Rage Smasher crumples to the mat, clutching their ribs while Alley Rat feeds off the roaring approval.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
63 75

Alley Rat has had enough of Rage Smasher's dirty tactics and fires back with a vicious headbutt that sends the villain staggering backward into the ropes, drawing a roar of approval from the crowd as Rage Smasher clutches their forehead in pain.


Late

Top Rope Splash


aerial 150%
Late

Top Rope Splash


aerial 150%
45 32

Rage Smasher scales the turnbuckles while Alley Rat lies vulnerable, then launches into a picture-perfect splash from the top rope, crashing down with devastating precision as the crowd erupts in boos. The high-risk maneuver connects flush, driving every bit of air from Alley Rat's lungs as Rage Smasher hooks the leg for what could be the finish.


Late

Lariat


brawl 150%
Late

Lariat


brawl 150%
90 90

Alley Rat viciously swings a brutal lariat that nearly decapitates Rage Smasher, the sickening impact echoing throughout the arena as the exhausted fan favorite crumples to the canvas. The heel sneers at the booing crowd while standing over the fallen wrestler, celebrating the devastating clothesline with malicious satisfaction.


Late

Vertical Suplex


power 150%
Late

Vertical Suplex


power 150%
75 93

Alley Rat summons their last reserves of strength, hoisting the exhausted Rage Smasher high into the air with a thunderous Vertical Suplex, holding them vertical for what feels like an eternity before driving them brutally into the canvas—the crowd roaring in approval as the devastating impact leaves Rage Smasher writhing in agony.

Alley Rat catches Rage Smasher flush with Rat Bite, the devastating strike connecting perfectly as the crowd erupts. Rage Smasher crumples to the canvas, unconscious before hitting the mat, while Alley Rat stands victorious as the referee counts three.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.