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Sep 0004

Early

Crossbody


aerial 100%
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

30 55

Mark "My Words" catches Rage Smasher trying to escape to the corner and wraps both arms around the midsection, squeezing with raw intensity as the heel gasps for air and desperately claws at the face's shoulders. The crowd roars its approval as Mark "My Words" lifts Rage Smasher off the canvas, shaking violently while maintaining the crushing grip, forcing pained groans from the villain.


Early

Kicks


speed 100%
Early

Punches


brawl 100%
43 60

Mark "My Words" unleashes a furious barrage of right hands, backing Rage Smasher into the corner as the crowd roars with approval. The heel desperately tries to cover up, but Mark "My Words"'s relentless strikes connect cleanly, snapping Rage Smasher's head back with each brutal impact until the official steps in to break it up.


Early

Punches


brawl 100%
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

60 51

Rage Smasher backs Mark "My Words" into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into Mark "My Words"'s jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
brawl +19%
Added by Running Knee
75 86

Mark "My Words" has had enough of Rage Smasher's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches Rage Smasher square on the forehead, snapping their head back violently as the crowd roars its approval. Rage Smasher staggers backward, dazed and disoriented, while Mark "My Words" shakes off the impact and stands tall, ready to


Mid

Corner Splash


speed 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

54 53

Rage Smasher whips Mark "My Words" hard into the turnbuckles, then explodes across the ring with surprising quickness, crushing the fan favorite with a devastating corner splash that draws venomous boos from the capacity crowd as Mark "My Words" crumples to the canvas.


Mid

Power Slam


power 125%
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

63 58

Rage Smasher catches Mark "My Words" charging in and hoists him up with a sneer, holding him high overhead to taunt the booing crowd before driving him brutally into the canvas with a devastating power slam that shakes the ring, leaving Mark "My Words" clutching his back in agony.


Late

Super Kick


speed 150%
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

65 78

Mark "My Words" spins violently with a brawling rage, their arm extended like a weapon as the crowd roars in approval. The discus clothesline catches Rage Smasher flush across the throat, their desperation evident as they crash hard to the mat. Mark "My Words" stands tall, fist raised, delivering justice to the despised heel.


Late

Lariat


brawl 150%
Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

brawl +28%
Added by Discus Clothesline
90 97

Mark "My Words" wrenches back on the crossface with relentless intensity, grinding their forearm across Rage Smasher's face as the crowd roars its approval. The desperate heel claws at the canvas, trapped in the punishing submission hold as Mark "My Words" cranks harder, pouring every ounce of frustration into making the villain pay for their transgressions.

Mark "My Words" catches Rage Smasher rushing in and unleashes The Last Grin, the devastating strike connecting flush with Rage Smasher's jaw! The crowd erupts as Rage Smasher crumples to the canvas, completely unconscious, and Mark "My Words" hooks the leg for the three-count victory.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.