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Nov 0002

Early

Punches


brawl 100%
Early

Body Slam


power 100%
60 22

Rage Smasher backs Blonde Elvis into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into Blonde Elvis's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Early

Kicks


speed 100%
Early

Punches


brawl 100%
43 65

Blonde Elvis unleashes a furious barrage of right hands, backing Rage Smasher into the corner as the crowd roars with approval. The heel desperately tries to cover up, but Blonde Elvis's relentless strikes connect cleanly, snapping Rage Smasher's head back with each brutal impact until the official steps in to break it up.


Early

Body Slam


power 100%
Early

Kicks


speed 100%
50 51

Blonde Elvis unleashes a lightning-quick flurry of rapid-fire kicks to Rage Smasher's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Rage Smasher can mount any counter.


Mid

Corner Splash


speed 125%
Mid

Headbutt


brawl 125%
54 81

Blonde Elvis has had enough of Rage Smasher's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches Rage Smasher square on the forehead, snapping their head back violently as the crowd roars its approval. Rage Smasher staggers backward, dazed and disoriented, while Blonde Elvis shakes off the impact and stands tall, ready to


Mid

Power Slam


power 125%
Mid

Power Slam


power 125%
63 28

Rage Smasher catches Blonde Elvis off the ropes and hoists him high overhead before violently drilling him into the canvas with a thunderous power slam, the ring shaking from the devastating impact. The crowd erupts in boos as Rage Smasher flexes arrogantly over the fallen Blonde Elvis, relishing the destruction.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
75 59

Rage Smasher takes a cheap shot, stepping in close and cracking Blonde Elvis right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Blonde Elvis staggers backward, momentarily dazed and clutching his forehead while Rage Smasher smirks at the damage done.


Late

Lariat


brawl 150%
Late

Super Kick


speed 150%
90 77

Rage Smasher viciously swings a brutal lariat that nearly decapitates Blonde Elvis, the sickening impact echoing throughout the arena as the exhausted fan favorite crumples to the canvas. The heel sneers at the booing crowd while standing over the fallen wrestler, celebrating the devastating clothesline with malicious satisfaction.


Late

Vertical Suplex


power 150%
Late

Top Rope Splash


aerial 150%
75 71

Rage Smasher hoists the exhausted Blonde Elvis high overhead, holding him suspended for an agonizing eternity as the crowd boos mercilessly, then drives him down with brutal force into the canvas with a devastating vertical suplex that shakes the entire ring.

Rage Smasher hoists the struggling Blonde Elvis up into position, ignoring the deafening boos as he drives him down with a sickening Cascade that leaves Blonde Elvis crumpled and motionless on the canvas, the heel standing over his fallen opponent with a cruel smirk as the referee counts three.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.