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Sep 0002

Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
60 62

Nervous Ned springs off the ropes with explosive energy, soaring through the air as the crowd erupts in approval. The high-flying crossbody crashes into Rage Smasher's chest, taking the heel completely off their feet and driving them hard into the canvas, drawing loud cheers from the fans.


Early

Body Slam


power 100%
Early

Punches


brawl 100%
50 65

Nervous Ned unloads with a flurry of straight right hands, backing Rage Smasher into the corner as the crowd roars its approval. The heel desperately tries to cover up, but each punch finds its mark, snapping their head back. Nervous Ned feeds off the energy, landing one final shot that leaves Rage Smasher slumped against the turnbuckles.


Early

Crossbody


aerial 100%
Early

Backdrop Suplex


grapple 100%
30 30

Nervous Ned secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting Rage Smasher smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as Nervous Ned maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Mid

Corner Splash


speed 125%
Mid

Headbutt


brawl 125%
54 81

Nervous Ned has had enough of Rage Smasher's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches Rage Smasher square on the forehead, snapping their head back violently as the crowd roars its approval. Rage Smasher staggers backward, dazed and disoriented, while Nervous Ned shakes off the impact and stands tall, ready to


Mid

Power Slam


power 125%
Mid

Power Slam


power 125%
63 29

Rage Smasher catches Nervous Ned charging in and hoists him up with a sneer, holding him high overhead to taunt the booing crowd before driving him brutally into the canvas with a devastating power slam that shakes the ring, leaving Nervous Ned clutching his back in agony.


Mid

Dropkick


aerial 125%
Mid

Dropkick


aerial 125%
38 78

Nervous Ned launches himself skyward with incredible elevation, his boots connecting perfectly with Rage Smasher's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as Rage Smasher clutches his face in pain, rolling toward the ropes while Nervous Ned kips up to his feet.


Late

Top Rope Splash


aerial 150%
Late

Top Rope Splash


aerial 150%
45 93

Nervous Ned ascends to the top turnbuckle as the exhausted Rage Smasher writhes below, then launches into a picture-perfect splash from the heavens, crashing down with full body impact as the crowd erupts in thunderous approval while Rage Smasher convulses from the devastating high-flying assault.

Nervous Ned hoists the struggling Rage Smasher high overhead, the crowd roaring as Clutzy Slam comes crashing down with thunderous impact. Rage Smasher crumples to the mat, motionless, as Nervous Ned hooks the leg for the decisive three-count victory.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.