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Jan 0004

Early

Body Slam


power 100%
Early

Body Slam


power 100%
50 52

Joshua Nelson shoves Rage Smasher back into the corner before grabbing a fistful of tights, hoisting the unsuspecting opponent overhead with brute force and slamming them spine-first into the canvas with a thunderous body slam that draws jeers from the crowd as both heels show their ruthless nature early.


Early

Crossbody


aerial 100%
Early

Backdrop Suplex


grapple 100%
30 33

Joshua Nelson exploits an opening with clinical precision, wrapping up Rage Smasher and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as Rage Smasher writhes in pain, clutching their back while Joshua Nelson sneers arrogantly.


Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
60 43

Rage Smasher unloads a vicious barrage of closed-fist punches to Joshua Nelson's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as Joshua Nelson stumbles backward into the ropes.


Mid

Corner Splash


speed 125%
Mid

Headbutt


brawl 125%
54 81

Joshua Nelson rakes Rage Smasher's eyes to break free, then viciously smashes his forehead into Rage Smasher's nose in a brutal street-fight fashion, drawing boos from the disgusted crowd as Rage Smasher stumbles backward clutching his face while Joshua Nelson sneers at the damage inflicted.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
63 54

Rage Smasher catches Joshua Nelson charging in and hoists them up with raw, brutal strength before driving them spine-first into the canvas with a thunderous power slam that echoes throughout the arena, the vicious impact drawing boos from the crowd as both heels show zero regard for sportsmanship in this punishing mid-match collision.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
38 41

Joshua Nelson methodically turns Rage Smasher onto his stomach, stepping through the legs with technical precision before sitting back deep into a textbook Boston Crab, wrenching the lower back and spine as Rage Smasher claws desperately at the canvas, the crowd jeering both competitors as the submission hold is locked in tight.


Late

Vertical Suplex


power 150%
Late

DDT


grapple 150%
75 50

Rage Smasher brutally hoists the exhausted Joshua Nelson overhead, holding him suspended for several agonizing seconds before driving him spine-first into the canvas with a devastating vertical suplex. The impact echoes throughout the arena as both heels draw jeers, Rage Smasher rolling away clutching his back while Joshua Nelson writhes in agony.


Late

Super Kick


speed 150%
Late

Lariat


brawl 150%
65 98

Joshua Nelson charges across the ring with malicious intent, extending their arm and nearly decapitating an exhausted Rage Smasher with a vicious lariat that echoes throughout the arena, sending their opponent crashing to the canvas as the crowd boos the brutal display of violence.

Joshua Nelson hoists Rage Smasher into position and drives them skull-first into the canvas with a devastating Undertow, the sickening thud echoing through the arena as the crowd boos both competitors, witnessing Rage Smasher crumple into a motionless heap while Joshua Nelson sneers victoriously.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.