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May 0004

Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
60 55

Rage Smasher corners David White and unleashes a barrage of vicious closed-fist punches, each shot connecting with brutal intent as the referee struggles to maintain control. The crowd boos both competitors as Rage Smasher backs off momentarily, leaving David White dazed against the turnbuckles.


Early

Crossbody


aerial 100%
Early

Body Slam


power 100%
30 65

David White muscles Rage Smasher up with brutal force, hoisting them high overhead before driving them spine-first into the canvas with a thunderous body slam that shakes the ring, drawing boos from the crowd as both villains battle for supremacy early in this heated contest.


Early

Kicks


speed 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

43 52

David White ducks a wild swing and uses their explosive quickness to slide between Rage Smasher's legs, hooking them behind the knees and rolling them backward into a sunset flip pinning combination as the crowd boos both competitors, with Rage Smasher kicking out at two but looking momentarily rattled by the crafty counter.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
aerial +15%
Added by Sunset Flip
54 77

David White springs off the middle rope with explosive height, twisting mid-air before driving both boots square into Rage Smasher's jaw with a picture-perfect dropkick that echoes throughout the arena. Rage Smasher crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Mid

Dropkick


aerial 125%
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

38 76

David White hoists Rage Smasher up with raw power, falling backward while launching their opponent overhead in a devastating fallaway slam that sends Rage Smasher crashing hard across the ring. The impact echoes through the arena as both heels fight with vicious intensity, the crowd jeering the brutal display while David White sits up with a smirk, clearly getting the better of this ruthless exchange.


Mid

Power Slam


power 125%
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

power +50%
Added by Fallaway Slam
63 103

David White lures Rage Smasher toward the ropes with a feint, then explosively swings through with a lightning-quick Tiger Feint Kick that cracks across Rage Smasher's jaw, the boos intensifying as both heels resort to underhanded tactics and Rage Smasher crumples backward into the ropes.

David White wrenches back on the Thunder Road, torquing Rage Smasher's joints at a sickening angle as the crowd boos both competitors. Rage Smasher fights desperately but finally taps out in agony, and David White refuses to release the hold even after the bell, drawing nuclear heat before finally standing over their defeated rival.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.