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Sep 0013

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

83 90

MR HANDSOME springs off the second rope with surprising agility, wrapping their legs around Mark "My Words"'s head and whipping them across the ring with a picture-perfect hurricanrana that draws reluctant appreciation from the crowd despite both competitors' villainous reputations, leaving Mark "My Words" sprawled near the corner as MR HANDSOME smirks confidently.


Early

Punches


brawl 100%
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

92 93

MR HANDSOME traps Mark "My Words" against the ropes and cinches in a brutal bearhug, squeezing with raw malicious intent as the crowd boos both competitors. The crushing embrace has more street-fight savagery than technical precision, with MR HANDSOME wrenching and jerking Mark "My Words" violently side to side while trash-talking. Mark "My Words" grimaces and flails, unable to break free from


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Punches


brawl 100%
90 95

MR HANDSOME unloads a vicious barrage of closed-fist punches to Mark "My Words"'s jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as Mark "My Words" stumbles backward into the ropes.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

111 109

Mark "My Words" hoists MR HANDSOME up with raw power, falling backward while launching their opponent overhead in a devastating fallaway slam that sends MR HANDSOME crashing hard across the ring. The impact echoes through the arena as both heels fight with vicious intensity, the crowd jeering the brutal display while Mark "My Words" sits up with a smirk, clearly getting the better of this ruthless exchange.


Mid

Headbutt


brawl 125%
brawl -10%
Added by Running Knee
Mid

Headbutt


brawl 125%
brawl +31%
Added by Spinning Backfist
106 148

MR HANDSOME grabs Mark "My Words" by the hair and viciously drives their forehead into Mark "My Words"'s face with a brutal headbutt, the sickening crack echoing through the arena as Mark "My Words" staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

102 115

MR HANDSOME scales the turnbuckle with malicious intent as Mark "My Words" struggles to his feet, then launches into a perfectly executed diving forearm that crashes into Mark "My Words"'s jaw, sending him sprawling across the canvas as the crowd showers both heels with boos.

MR HANDSOME hoists Mark "My Words" high overhead with brutal efficiency, the heel showcasing raw power before driving them down with thunderous force for Bone Crusher. The impact echoes through the arena as Mark "My Words" crumples in a heap, motionless, while the crowd erupts in boos for both competitors. MR HANDSOME stands victorious, sneering over the defeated body.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.