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Jul 0009

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

79 90

BIG MAGIC smoothly transitions behind Mark "My Words" and expertly wrenches the arm into a tight hammerlock, using precise technical skill to control the heel's movement. The crowd cheers as BIG MAGIC applies textbook leverage, forcing Mark "My Words" to grimace and reach desperately for the ropes while trapped in the fundamental submission hold.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

aerial -15%
Added by Hammerlock
brawl -15%
Added by Hammerlock
Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Forearm Strikes
59 85

BIG MAGIC locks in a textbook waistlock, displaying technical precision as Mark "My Words" struggles to escape. With perfect form, BIG MAGIC bridges back and launches the heel overhead with a crisp backdrop suplex, spiking Mark "My Words"'s shoulders into the canvas. The crowd roars its approval as BIG MAGIC maintains control early in this contest.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

brawl +22%
Added by Running Knee
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

106 81

Mark "My Words" corners BIG MAGIC against the ropes and wraps their arms around the challenger's midsection, squeezing with brutal intent while trash-talking directly in their face. The crowd boos loudly as Mark "My Words" shakes BIG MAGIC violently side to side, using the illegal leverage of the ropes before the referee forces a break, leaving BIG MAGIC gasping and clutching their ribs.


Mid

Dropkick


aerial 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

104 103

Mark "My Words" springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into BIG MAGIC's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
110 113

BIG MAGIC launches himself skyward with incredible elevation, his boots connecting perfectly with Mark "My Words"'s jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as Mark "My Words" clutches his face in pain, rolling toward the ropes while BIG MAGIC kips up to his feet.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

95 118

BIG MAGIC springs to the top rope with incredible agility, timing the moment perfectly as Mark "My Words" staggers forward. Launching through the air, BIG MAGIC catches the villain's head between their legs and whips backward in a beautiful arc, sending Mark "My Words" crashing headfirst into the canvas with a picture-perfect Frankensteiner that electrifies the crowd into a thunderous ovation.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

aerial +30%
Added by Frankensteiner
114 144

BIG MAGIC scales the top turnbuckle as the exhausted Mark "My Words" lies prone, the crowd roaring in anticipation. With incredible grace despite fatigue, BIG MAGIC backflips through the air, rotating perfectly before crashing down across Mark "My Words"'s chest with the spectacular Shooting Star Press, driving every ounce of remaining energy into the high-risk maneuver as the arena explodes.

BIG MAGIC locks in Zero Hour, wrenching back with righteous intensity as Mark "My Words" flails desperately, finally tapping frantically. The arena erupts as justice is served, Mark "My Words" crumbling in defeat.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.