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Dec 0009

Early

Punches


brawl 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

88 93

SMASHER ducks under Mark "My Words"'s attempted clothesline with lightning-quick reflexes, slides between their legs, and explosively rolls them backward into a surprise sunset flip! The crowd roars as SMASHER uses pure speed and agility to catch the unsuspecting heel off-guard, stacking their shoulders firmly to the mat!


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

85 90

SMASHER explodes out of nowhere, catching Mark "My Words" by surprise with lightning-quick reflexes as they hook the heel's head and sprint forward, driving them face-first into the canvas with a swift bulldog that draws a roar of approval from the capacity crowd.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

brawl -15%
Added by Bulldog
power -15%
Added by Bulldog
brawl -4%
Added by Running Knee
Early

Kicks


speed 100%
57 100

SMASHER unleashes a lightning-fast flurry of kicks, striking Mark "My Words"'s legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Mid

Dropkick


aerial 125%
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

104 120

SMASHER fakes a dive through the ropes then snaps back with lightning-quick precision, swinging both legs through and catching Mark "My Words" flush across the jaw with the tiger feint kick! The crowd roars as Mark "My Words" stumbles backward, clutching their face, while SMASHER lands gracefully and soaks in the cheers, having caught the villain completely off-guard with the deceptive strike.


Mid

Headbutt


brawl 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

110 102

Mark "My Words" takes a cheap shot, stepping in close and cracking SMASHER right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as SMASHER staggers backward, momentarily dazed and clutching his forehead while Mark "My Words" smirks at the damage done.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial -35%
Added by Gorilla Press
Mid

Corner Splash


speed 125%
speed +15%
Added by Tiger Feint Kick
66 140

SMASHER charges across the ring with lightning speed, catching Mark "My Words" against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from Mark "My Words"'s lungs as SMASHER's momentum flattens the heel against the pads, leaving Mark "My Words" slumped and gasping.

SMASHER hoists the despised Mark "My Words" high overhead, the crowd roaring in approval as they deliver the devastating Blindside, driving the villain spine-first into the canvas with thunderous force—Mark "My Words" crumples motionless as the arena explodes in celebration.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.