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Aug 0013

Early

Punches


brawl 100%
Early

Backdrop Suplex


grapple 100%
92 100

WHITE MEAT locks in a textbook waistlock, displaying technical precision as Mark "My Words" struggles to escape. With perfect form, WHITE MEAT bridges back and launches the heel overhead with a crisp backdrop suplex, spiking Mark "My Words"'s shoulders into the canvas. The crowd roars its approval as WHITE MEAT maintains control early in this contest.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Crossbody


aerial 100%
90 84

Mark "My Words" charges forward and leaps with explosive momentum, driving their knee viciously into WHITE MEAT's jaw with a sickening crack that echoes through the arena, sending the fan-favorite crashing to the mat as the crowd erupts in hostile boos at the cheap shot.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

brawl -4%
Added by Running Knee
Early

Punches


brawl 100%
87 53

Mark "My Words" ruthlessly wraps their arms around WHITE MEAT's torso and squeezes with malicious intent, using their superior position to grind down the fan favorite early in this contest. The crowd boos loudly as Mark "My Words" viciously cranks up the pressure, forcing the air from WHITE MEAT's lungs while wearing a sinister smirk, establishing their dominance through this punishing hold.


Mid

Dropkick


aerial 125%
Mid

Headbutt


brawl 125%
111 66

Mark "My Words" springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into WHITE MEAT's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Dropkick


aerial 125%
111 105

Mark "My Words" catches WHITE MEAT mid-charge, hoisting him overhead with raw power before falling backwards and launching the fan-favorite across the ring with a devastating fallaway slam. WHITE MEAT crashes hard into the canvas, the impact echoing through the arena as the crowd boos the heel's impressive display of strength that leaves the face clutching his back in pain.


Mid

Headbutt


brawl 125%
Mid

Corner Splash


speed 125%
115 118

WHITE MEAT charges across the ring with lightning speed, catching Mark "My Words" against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from Mark "My Words"'s lungs as WHITE MEAT's momentum flattens the heel against the pads, leaving Mark "My Words" slumped and gasping.


Late

Top Rope Splash


aerial 150%
Late

Top Rope Splash


aerial 150%
134 126

Mark "My Words" scales the turnbuckles while WHITE MEAT lies vulnerable, then launches into a picture-perfect splash from the top rope, crashing down with devastating precision as the crowd erupts in boos. The high-risk maneuver connects flush, driving every bit of air from WHITE MEAT's lungs as Mark "My Words" hooks the leg for what could be the finish.

Mark "My Words" catches WHITE MEAT stumbling off the ropes and unleashes Crying Inside, a devastating strike that cracks across WHITE MEAT's jaw with sickening force, dropping the fan favorite in a heap as the arena erupts in boos for the ruthless knockout.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.