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Sep 0009

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

85 92

BLUE KANE catches Mark "My Words" attempting a cheap shot and wraps both arms around the midsection, squeezing tight with a bearhug that draws cheers from the crowd. The face fighter uses raw strength to lift the protesting heel off the mat, shaking violently while Mark "My Words" gasps for air and frantically slaps at the shoulders, trapped in the crushing embrace.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

brawl +12%
Added by Running Knee
Early

Kicks


speed 100%
97 91

Mark "My Words" traps BLUE KANE against the ropes and wraps their arms around their opponent's midsection, squeezing with malicious intent as the crowd voices their disapproval. The heel wrenches the hold tighter, adopting a street-fight mentality as they grind their forearms into BLUE KANE's ribs, forcing gasps of pain from the beloved competitor.


Early

Punches


brawl 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

88 90

BLUE KANE bounces off the ropes with explosive momentum and drives their shoulder into Mark "My Words"'s chest, the devastating impact sending the heel crashing hard to the mat as the capacity crowd roars its approval for the powerful display of strength.


Mid

Dropkick


aerial 125%
aerial -15%
Added by Shoulder Tackle
Mid

Power Slam


power 125%
91 125

BLUE KANE hoists the protesting Mark "My Words" onto their shoulder with raw strength, pausing for a moment as the crowd roars its approval, then drives them down hard into the canvas with a thunderous power slam that shakes the ring, leaving the heel sprawled and gasping for air.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

95 115

BLUE KANE hoists the struggling Mark "My Words" high overhead in a devastating gorilla press, holding the heel aloft with raw power as the crowd roars its approval. With Mark "My Words" helplessly suspended above, BLUE KANE military presses once, twice, showcasing incredible strength before launching the villain crashing down to the canvas, where Mark "My Words" writhes in pain from the thunderous impact.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

aerial -35%
Added by Gorilla Press
Mid

Corner Splash


speed 125%
75 114

BLUE KANE charges across the ring with lightning speed, catching Mark "My Words" against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from Mark "My Words"'s lungs as BLUE KANE's momentum flattens the heel against the pads, leaving Mark "My Words" slumped and gasping.

BLUE KANE ascends to the top rope, steadies himself as the crowd roars, and launches into the air with Bitter End, crashing down onto Mark "My Words" with devastating precision. The impact echoes through the arena as Mark "My Words" lies motionless, and BLUE KANE hooks the leg for the three-count, the referee's hand slapping the mat as justice is served.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.