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Oct 0008

Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
88 90

BIG MAGIC sprints off the ropes with explosive momentum, launching into a picture-perfect crossbody that catches Mark "My Words" square in the chest, sending the heel crashing to the mat as the crowd erupts in approval of the high-flying offense.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

85 81

Mark "My Words" catches BIG MAGIC off-guard, charging forward and leaping to drive a vicious running knee strike into the jaw that echoes throughout the arena. The heel capitalizes on the early momentum, watching with smug satisfaction as the face crumbles to the mat while the crowd erupts in disapproval.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

power -15%
Added by Hurricanrana
brawl +17%
Added by Running Knee
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

89 90

BIG MAGIC smoothly transitions behind Mark "My Words" and expertly wrenches the arm into a tight hammerlock, using precise technical skill to control the heel's movement. The crowd cheers as BIG MAGIC applies textbook leverage, forcing Mark "My Words" to grimace and reach desperately for the ropes while trapped in the fundamental submission hold.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial -15%
Added by Hammerlock
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

83 118

BIG MAGIC springs to the top rope with incredible agility, timing the moment perfectly as Mark "My Words" staggers forward. Launching through the air, BIG MAGIC catches the villain's head between their legs and whips backward in a beautiful arc, sending Mark "My Words" crashing headfirst into the canvas with a picture-perfect Frankensteiner that electrifies the crowd into a thunderous ovation.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
aerial +30%
Added by Frankensteiner
110 140

BIG MAGIC springs off the ropes with lightning precision, launching into a picture-perfect dropkick that catches Mark "My Words" square in the chest, sending the heel crashing hard into the turnbuckles as the crowd erupts in approval of the high-flying justice.


Mid

Dropkick


aerial 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

104 18

Mark "My Words" springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into BIG MAGIC's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.


Late

Top Rope Splash


aerial 150%
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

125 117

Mark "My Words" scales the turnbuckles while BIG MAGIC lies vulnerable, then launches into a picture-perfect splash from the top rope, crashing down with devastating precision as the crowd erupts in boos. The high-risk maneuver connects flush, driving every bit of air from BIG MAGIC's lungs as Mark "My Words" hooks the leg for what could be the finish.


Late

Lariat


brawl 150%
Late

Top Rope Splash


aerial 150%
aerial +45%
Added by Shooting Star Press
132 176

BIG MAGIC scales the turnbuckles as the exhausted Mark "My Words" struggles to rise, the crowd roaring in anticipation. Launching skyward with incredible height, BIG MAGIC soars through the air and crashes down with a picture-perfect splash, driving every ounce of air from Mark "My Words"'s lungs as the arena erupts in thunderous cheers.

BIG MAGIC wrenches back on the Zero Hour, bending Mark "My Words" at an impossible angle as the crowd roars its approval. The heel's face contorts in agony, hand hovering desperately over the mat before finally slapping it repeatedly in submission. The referee calls for the bell as BIG MAGIC releases the hold, justice served.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.