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Dec 0004

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Kicks


speed 100%
68 47

Mark "My Words" locks their arms around Savage Jolt's midsection and squeezes with determined intensity, the crowd applauding the raw display of strength as Savage Jolt grimaces and struggles against the crushing pressure, their hands pushing futilely at Mark "My Words"'s shoulders while the hold saps their energy early in this hard-fought contest.


Early

Punches


brawl 100%
Early

Punches


brawl 100%
75 47

Mark "My Words" fires off a quick succession of right hands that snap Savage Jolt's head back, the crowd roaring their approval as both competitors test each other early. Savage Jolt stumbles into the ropes from the flurry, clearly caught off-guard by the aggressive start, while Mark "My Words" backs off respectfully, having made their point.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Body Slam


power 100%
61 44

Mark "My Words" charges forward with explosive momentum, launching into the air and driving a precise knee strike into Savage Jolt's jaw with picture-perfect timing. The aerial assault catches Savage Jolt off-guard, sending them staggering backward as the crowd erupts in appreciation for the athletic execution. Mark "My Words" lands smoothly, already measuring their respectful opponent for the next exchange.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Boston Crab


grapple 125%
62 81

Savage Jolt skillfully captures Mark "My Words"'s legs, stepping through with technical precision before sitting back into a textbook Boston Crab, the crowd applauding the beautiful execution as Mark "My Words" grimaces in pain, desperately clawing toward the ropes while Savage Jolt maintains perfect form and control.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Power Slam


power 125%
68 55

Mark "My Words" hooks Savage Jolt's head and drops backward, using impressive power to launch Savage Jolt overhead in a perfect fallaway slam that sends them crashing across the ring. The crowd erupts in appreciation as Mark "My Words" displays pure strength, both competitors earning respect in this hard-fought mid-match exchange.


Mid

Headbutt


brawl 125%
brawl +3%
Added by Running Knee
Mid

Headbutt


brawl 125%
96 59

Mark "My Words" grits their teeth and fires a desperation headbutt that catches Savage Jolt flush on the bridge of the nose, staggering them backward as the crowd gasps at the unexpected roughhouse tactic. Both warriors shake off the cobwebs, the impact clearly felt by each competitor in this hard-fought contest.

Mark "My Words" explodes forward with The Last Grin, the devastating strike connecting flush with Savage Jolt's jaw in a thunderous crack that echoes throughout the arena. Savage Jolt crumples instantly to the mat, out cold, as the referee slides in for the three-count while the crowd erupts in respectful appreciation for both warriors.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.