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Apr 0012

Early

Punches


brawl 100%
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

92 94

BLUE KANE catches Mark "My Words" trying to escape to the corner and wraps both arms around the midsection, squeezing with raw intensity as the heel gasps for air and desperately claws at the face's shoulders. The crowd roars its approval as BLUE KANE lifts Mark "My Words" off the canvas, shaking violently while maintaining the crushing grip, forcing pained groans from the villain.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Kicks


speed 100%
83 97

BLUE KANE unleashes a lightning-quick flurry of rapid-fire kicks to Mark "My Words"'s legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Mark "My Words" can mount any counter.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

91 90

Mark "My Words" corners BLUE KANE against the ropes and wraps their arms around the challenger's midsection, squeezing with brutal intent while trash-talking directly in their face. The crowd boos loudly as Mark "My Words" shakes BLUE KANE violently side to side, using the illegal leverage of the ropes before the referee forces a break, leaving BLUE KANE gasping and clutching their ribs.


Mid

Headbutt


brawl 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

115 115

BLUE KANE rakes Mark "My Words"'s eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into Mark "My Words"'s forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

aerial -35%
Added by Gorilla Press
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

80 123

BLUE KANE fakes a kick through the ropes, causing Mark "My Words" to flinch backward, then springs up and delivers a lightning-quick boot to the side of the head as the crowd roars its approval, sending Mark "My Words" stumbling along the ropes in a dazed state.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Corner Splash


speed 125%
speed +15%
Added by Tiger Feint Kick
102 136

BLUE KANE charges across the ring with lightning speed, catching Mark "My Words" against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from Mark "My Words"'s lungs as BLUE KANE's momentum flattens the heel against the pads, leaving Mark "My Words" slumped and gasping.


Late

Lariat


brawl 150%
Late

Powerbomb


power 130%

Your next move gains +60% Power.

138 130

Mark "My Words" viciously swings a brutal lariat that nearly decapitates BLUE KANE, the sickening impact echoing throughout the arena as the exhausted fan favorite crumples to the canvas. The heel sneers at the booing crowd while standing over the fallen wrestler, celebrating the devastating clothesline with malicious satisfaction.


Late

Top Rope Splash


aerial 150%
Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power +60%
Added by Powerbomb
134 185

BLUE KANE catches the charging Mark "My Words", hoisting them up with explosive power before driving them spine-first into the canvas with a thunderous spinebuster that shakes the ring! The crowd erupts as Mark "My Words" writhes in agony, clutching their back while BLUE KANE rises to their feet, feeding off the energy of the roaring fans.

BLUE KANE scales to the top rope as the crowd roars, measuring the vulnerable Mark "My Words" below. With perfect precision, BLUE KANE launches into the air and connects with Bitter End, crashing down onto Mark "My Words" with devastating impact. The arena explodes as Mark "My Words" lies motionless, and the referee counts three. Justice is served.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.