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Feb 0008

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Crossbody


aerial 100%
84 80

Mark "My Words" ruthlessly wraps their arms around WHITE MEAT's torso and squeezes with malicious intent, using their superior position to grind down the fan favorite early in this contest. The crowd boos loudly as Mark "My Words" viciously cranks up the pressure, forcing the air from WHITE MEAT's lungs while wearing a sinister smirk, establishing their dominance through this punishing hold.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Backdrop Suplex


grapple 100%
83 100

WHITE MEAT locks in a tight waistlock, demonstrating technical precision as they arch back and launch Mark "My Words" overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as WHITE MEAT maintains control with flawless grappling fundamentals.


Early

Punches


brawl 100%
brawl +15%
Added by Running Knee
Early

Kicks


speed 100%
98 88

Mark "My Words" backs WHITE MEAT into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into WHITE MEAT's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
103 110

WHITE MEAT whips Mark "My Words" into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as Mark "My Words" crumples to the mat, gasping for air.


Mid

Headbutt


brawl 125%
Mid

Boston Crab


grapple 125%
106 125

WHITE MEAT expertly flips Mark "My Words" onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. Mark "My Words" writhes in agony, clawing desperately at the canvas while WHITE MEAT maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Dropkick


aerial 125%
94 100

WHITE MEAT springs off the ropes with lightning precision, launching into a picture-perfect dropkick that catches Mark "My Words" square in the chest, sending the heel crashing hard into the turnbuckles as the crowd erupts in approval of the high-flying justice.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Super Kick


speed 150%
111 132

WHITE MEAT tunes up the band in the corner as the crowd roars, stalking the staggering Mark "My Words" who turns around right into a lightning-quick Super Kick that cracks across the jaw! The impact echoes through the arena as Mark "My Words" crumples to the mat, and the fans explode in celebration of the perfectly-timed strike of justice.

WHITE MEAT catches Mark "My Words" rushing in and unleashes Checkmate, the devastating strike connecting flush with Mark "My Words"'s jaw! The crowd erupts as Mark "My Words" crumples to the canvas, completely unconscious, and WHITE MEAT hooks the leg for the three-count victory.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.