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Jun 0008

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

86 90

SMASHER explodes forward with lightning speed, hooking Mark "My Words"'s head in a flash and driving the heel face-first into the mat with a sudden bulldog that echoes throughout the arena, the crowd erupting as the cocky villain's early momentum gets shut down.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Bulldog
Early

Kicks


speed 100%
66 100

SMASHER unleashes a lightning-fast flurry of kicks, striking Mark "My Words"'s legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

85 80

Mark "My Words" charges forward with vicious intent, leaping and driving a blistering knee strike into SMASHER's jaw with explosive force. The crowd erupts in boos as the cowardly heel catches the unsuspecting face off-guard, sending SMASHER crashing to the canvas while Mark "My Words" smirks at the hostile reaction.


Mid

Headbutt


brawl 125%
brawl -1%
Added by Running Knee
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

109 102

Mark "My Words" rakes SMASHER's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open SMASHER's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Mid

Dropkick


aerial 125%
aerial -35%
Added by Gorilla Press
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

75 115

SMASHER catches Mark "My Words" trying to regroup in the corner and unleashes a lightning-quick spinning heel kick that connects flush with the jaw, the crowd erupting as the heel crumples to the mat, clutching their face in agony.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Corner Splash


speed 125%
95 125

SMASHER whips Mark "My Words" into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as Mark "My Words" crumples to the mat, gasping for air.


Late

Top Rope Splash


aerial 150%
Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

125 125

SMASHER scales the turnbuckles with malicious intent, taunting the crowd as the exhausted Mark "My Words" lies helpless below. Launching into a picture-perfect splash, SMASHER crashes down with devastating aerial precision, driving every ounce of air from Mark "My Words"'s lungs as the referee counts and the arena erupts in furious boos.


Late

Lariat


brawl 150%
Late

Super Kick


speed 150%
132 150

SMASHER tunes up the band in the corner as the crowd roars, stalking the staggering Mark "My Words" who turns around right into a lightning-quick Super Kick that cracks across the jaw! The impact echoes through the arena as Mark "My Words" crumples to the mat, and the fans explode in celebration of the perfectly-timed strike of justice.

SMASHER hoists the defiant Mark "My Words" onto their shoulders, the arena erupting as they charge forward and drive them into the canvas with thunderous force—the Blindside connects perfectly! The impact echoes through the building as Mark "My Words" lies motionless, and the referee counts three to a deafening roar of approval.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.