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Sep 0011

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Punches


brawl 100%
84 53

RecordstoreClerk catches WHITE MEAT off-guard, charging forward and leaping to drive a vicious running knee strike into the jaw that echoes throughout the arena. The heel capitalizes on the early momentum, watching with smug satisfaction as the face crumbles to the mat while the crowd erupts in disapproval.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Crossbody


aerial 100%
84 84

WHITE MEAT suddenly ducks beneath RecordstoreClerk's collar-and-elbow attempt, using his quick hands to grab the tights for leverage as he rolls backward through the legs and flips RecordstoreClerk over into a pin, drawing loud boos from the crowd who clearly saw the illegal assist.


Early

Crossbody


aerial 100%
aerial +15%
Added by Sunset Flip
Early

Backdrop Suplex


grapple 100%
97 100

WHITE MEAT locks in a tight waistlock, demonstrating technical precision as they arch back and launch RecordstoreClerk overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as WHITE MEAT maintains control with flawless grappling fundamentals.


Mid

Headbutt


brawl 125%
brawl +14%
Added by Running Knee
Mid

Boston Crab


grapple 125%
117 125

WHITE MEAT methodically turns over RecordstoreClerk, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as WHITE MEAT leans back further, applying relentless pressure to the lower back. The crowd roars its approval as RecordstoreClerk grimaces in agony, trapped in the masterfully applied submission hold.


Mid

Corner Splash


speed 125%
Mid

Corner Splash


speed 125%
105 118

WHITE MEAT whips RecordstoreClerk into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as RecordstoreClerk crumples to the mat, gasping for air.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

Mid

Dropkick


aerial 125%
105 105

WHITE MEAT suddenly whips around with a vicious spinning backfist that cracks across RecordstoreClerk's jaw, the sound echoing throughout the arena as the crowd erupts in boos. The underhanded strike catches RecordstoreClerk completely off-guard, sending them stumbling backward into the ropes as WHITE MEAT smirks at their dirty handiwork.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

brawl +35%
Added by Spinning Backfist
Late

Lariat


brawl 150%
155 80

RecordstoreClerk springs off the middle rope with surprising agility, catching the exhausted WHITE MEAT from behind and trapping both arms while planting boot soles into the lower back, then falling backward to wrench WHITE MEAT into a suspended surfboard stretch that draws anguished screams and boos as the heel wrenches harder, grinning wickedly at the crowd's disgust.


Late

Top Rope Splash


aerial 150%
Late

DDT


grapple 150%
grapple -35%
Added by Surfboard Stretch
126 115

RecordstoreClerk scales the turnbuckles with deliberate arrogance, taunting the crowd as WHITE MEAT lies vulnerable below. The heel launches into a picture-perfect splash from the top rope, crashing down with devastating aerial precision across the prone champion's chest, driving every ounce of air from their lungs as the arena erupts in furious boos.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Top Rope Splash


aerial 150%
109 126

WHITE MEAT scales the turnbuckles as the exhausted RecordstoreClerk struggles to rise, the crowd roaring in anticipation. Launching skyward with incredible height, WHITE MEAT soars through the air and crashes down with a picture-perfect splash, driving every ounce of air from RecordstoreClerk's lungs as the arena erupts in thunderous cheers.

WHITE MEAT catches RecordstoreClerk rushing in and unleashes Checkmate, the devastating strike connecting flush with RecordstoreClerk's jaw! The crowd erupts as RecordstoreClerk crumples to the canvas, completely unconscious, and WHITE MEAT hooks the leg for the three-count victory.

Loser Winner
3 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.