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May 0008

Early

Crossbody


aerial 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

74 81

BIG MAGIC springs off the ropes with incredible athleticism, leaping high to catch RecordstoreClerk's head between their thighs before whipping backward through the air, sending the startled heel crashing across the canvas with a picture-perfect hurricanrana as the crowd erupts in approval of the spectacular aerial display.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Backdrop Suplex


grapple 100%
74 100

BIG MAGIC locks in a tight waistlock, demonstrating technical precision as they arch back and launch RecordstoreClerk overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as BIG MAGIC maintains control with flawless grappling fundamentals.


Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
74 90

BIG MAGIC sprints off the ropes with explosive momentum, launching into a picture-perfect crossbody that catches RecordstoreClerk square in the chest, sending the heel crashing to the mat as the crowd erupts in approval of the high-flying offense.


Mid

Corner Splash


speed 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

93 18

RecordstoreClerk whips BIG MAGIC into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. BIG MAGIC crumples to the mat, gasping for air as RecordstoreClerk backs away with a smug grin, soaking in the boos.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

Mid

Dropkick


aerial 125%
93 113

BIG MAGIC launches himself skyward with incredible elevation, his boots connecting perfectly with RecordstoreClerk's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as RecordstoreClerk clutches his face in pain, rolling toward the ropes while BIG MAGIC kips up to his feet.


Mid

Headbutt


brawl 125%
brawl +17%
Added by Spinning Backfist
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

105 103

RecordstoreClerk takes a cheap shot, stepping in close and cracking BIG MAGIC right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as BIG MAGIC staggers backward, momentarily dazed and clutching his forehead while RecordstoreClerk smirks at the damage done.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

96 117

BIG MAGIC scales the turnbuckle as the crowd roars, launching into a picture-perfect rotation through the air before crashing down across RecordstoreClerk's chest with devastating precision, the arena exploding as the heel writhes in agony beneath the high-flying heroics.

BIG MAGIC wrenches back on the Zero Hour, bending RecordstoreClerk's body at a sickening angle as the crowd roars its approval. The heel claws desperately at the mat, pride crumbling as the pressure becomes unbearable, finally slapping the canvas repeatedly in submission while BIG MAGIC holds the lock, ensuring justice is served.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.